I am having this same problem with a Lego man I imported into Alice, but I am trying to make the person's leg turn, eventually to make him walk. The leg is a subpart and I am not sure how I would implement this workaround in a subpart:
Quote:
Originally Posted by x2495iiii
Inside Alice, you can use the alternative method of using another object as a pivot. Insert a geometric shape, like a cone or bump, then move it so that it's center is at the center of the spaceship. Now, set the spaceship's vehicle to the shape, and you can have the shape turn and roll, making the ship turn along the shape's center point instead of its own.
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See the attached world.