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Lab 3
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Sharris
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Default Lab 3 - 04-13-2014, 07:44 PM

On this project we had to make a ring catching game using a cone. The user has to catch 10 rings and then the game is over. I have it to where the user can catch the rings, but I am stuck on making the program stop after 10 rings.
   
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xCROv
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Default 04-14-2014, 02:53 AM

Quote:
Originally Posted by Sharris View Post
On this project we had to make a ring catching game using a cone. The user has to catch 10 rings and then the game is over. I have it to where the user can catch the rings, but I am stuck on making the program stop after 10 rings.
Try using a world variable that increments every time that something happens. If you have a way to know when a ring is "caught" then you can make a simple IF statement that when a variable is == to 10 the game is over.

Check out the example I made below. I'm sure if you already got the hard part of catching rings done you will laugh at yourself for how easy the other parts are. :P
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File Type: a2w Bunny Jump.a2w (315.4 KB, 5 views)

Last edited by xCROv; 04-14-2014 at 03:01 AM.
   
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