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Alice rotations
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MickChang
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Default Alice rotations - 02-13-2008, 02:06 PM

Hello, can Alice 3.0 body rotation methods be renamed with engineering concepts of pitch, roll, and yaw instead of

turn(forward/backward/right/left)
and
roll(left/right)?

This gets confusing when you are trying to teach physics concepts of the 6-degrees of freedom=3 lateral directions + 3 body rotations, and having to use Alice conventions.

Anybody else have the same problems?

Thanks.

Mick Chang
Reagan High School
Houston, Texas
   
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DickBaldwin
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Default 02-13-2008, 02:30 PM

Quote:
Originally Posted by MickChang View Post
Hello, can Alice 3.0 body rotation methods be renamed with engineering concepts of pitch, roll, and yaw instead of

turn(forward/backward/right/left)
and
roll(left/right)?

This gets confusing when you are trying to teach physics concepts of the 6-degrees of freedom=3 lateral directions + 3 body rotations, and having to use Alice conventions.

Anybody else have the same problems?

Thanks.

Mick Chang
Reagan High School
Houston, Texas
As an engineer (turned programming professor), I completely agree that naming the methods roll, pitch, and yaw would be better.

In the meantime, as a workaround for Alice 2.0, I can't think of any reason why you couldn't simply write three wrapper methods named roll, pitch, and yaw and wrap them around the roll and turn methods. However, I haven't tried it, so there may be some problem that arises from passing an object as a parameter. Alice 2.0 can be peculiar in the area of parameter passing.

Dick Baldwin
Free Alice tutorials: http://www.dickbaldwin.com/tocalice.htm
Free programming tutorials: http://www.dickbaldwin.com/toc.htm
   
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