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Metal Gear!
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Zack Strife
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Exclamation Metal Gear! - 09-08-2011, 08:02 PM

Here is a model I made of Metal Gear Rex, based off of referencing from Metal Gear Solids Portable Ops+ and Twin Snakes. I realize that the Part Origins are off, that's because I made it in Sketchup. Of anyone has any Ideas to make it look better, or fix things on it I would Like to know.

p.s. sorry for the bad pic, Alice wasn't working too well in the moment so I had to open it in Slow and Steady
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File Type: jpg capture00.jpg (12.0 KB, 178 views)
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File Type: a2c Metal Gear Rex.a2c (213.8 KB, 45 views)


ファイナルファンターVII

Last edited by Zack Strife; 09-08-2011 at 08:14 PM.
   
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x2495iiii
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Default 09-08-2011, 11:03 PM

Ha! That's great!

Does the cockpit open to reveal a grouchy blonde clone who gripes about genes?
   
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Mr Kidnapper
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Default 09-08-2011, 11:43 PM

Making it better: I won't bug you on texture details, since I can't do those either, but step 1 would be to get everything off the first subobject level and make a proper subobject hierarchy. After that would be to either finish or remove the walk sequence method. Then, the model as an alice object needs to be resized to its approximate size. Use the already ingame vehicles as a reference. If MGS stated any physical dimensions, Alice can measure in meters.
   
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Zack Strife
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Default 09-09-2011, 05:51 AM

Quote:
Originally Posted by x2495iiii View Post
Ha! That's great!

Does the cockpit open to reveal a grouchy blonde clone who gripes about genes?
Lol! thats Funny! I dont have A blond Clone yet, but There is a space in the cockpit

Quote:
Originally Posted by Mr Kidnapper View Post
Making it better: I won't bug you on texture details, since I can't do those either, but step 1 would be to get everything off the first subobject level and make a proper subobject hierarchy. After that would be to either finish or remove the walk sequence method. Then, the model as an alice object needs to be resized to its approximate size. Use the already ingame vehicles as a reference. If MGS stated any physical dimensions, Alice can measure in meters.
Can you tell me a good program that I can use To make a subpart hierarchy? I'm working that on another computer, I can upload it when I finish, and the physical dimensions aren't found in-game the best I can do is base it off of character height (usually approx. 2 meters or so)


ファイナルファンターVII

Last edited by Zack Strife; 09-09-2011 at 05:59 AM.
   
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jediaction
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Default 09-09-2011, 10:12 AM

Sweet. That looks pretty cool. When the texture is placed on it, I will review it.


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meeatpizza
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Default 09-09-2011, 12:53 PM

looks cool


Current Alice Projects

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Zack Strife
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Default 09-09-2011, 01:53 PM

Well, I don't know how to convert it so it can accept textures. I go through Blender than Biturn, so it doesn't accept textures. How would I be able to fix that?


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David B
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Default 09-09-2011, 03:27 PM

Love it!
   
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jediaction
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Default 09-09-2011, 08:37 PM

Quote:
Originally Posted by Zack Strife View Post
Well, I don't know how to convert it so it can accept textures. I go through Blender than Biturn, so it doesn't accept textures. How would I be able to fix that?
I'm not sure. I don't know how to use Blender or Biturn


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Zack Strife
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Default 09-09-2011, 09:38 PM

hm It's the way that It's done on X's video, I believe that the texture problem is created in Blender. How do you convert from Sketchup?

And BTW thanks for all of the positive comments, everyone


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