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Here is one of my works.
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Eric Viv
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Default Here is one of my works. - 06-11-2008, 02:53 PM

Its just a rought job of it so far, I have to smoth out the camera work. tell me how you like it and what need fixed.

-Eric
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File Type: a2w Japan_Land.a2w (5.71 MB, 162 views)
   
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DickBaldwin
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Default 06-11-2008, 04:18 PM

Quote:
Originally Posted by Eric Viv View Post
Its just a rought job of it so far, I have to smoth out the camera work. tell me how you like it and what need fixed.

-Eric
Interesting. Good start. Maybe you should use 3D Text to put THE END at the end. I wasn't sure when it was finished.

Dick Baldwin
Free Alice tutorials: http://www.dickbaldwin.com/tocalice.htm
Free Scratch tutorials: http://www.dickbaldwin.com/tocHomeSchool.htm
Free Java/C#, etc. tutorials: http://www.dickbaldwin.com/toc.htm
   
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Eric Viv
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Default 06-12-2008, 09:10 AM

Ya... I have made the story in 3 diffrent worlds. Il attach them.

Also, How do I get charaters to atack my charater(when in a10 foot radus) and how do i get my charater to attack them.

-Eric
Attached Files
File Type: a2w japan2.a2w (5.34 MB, 117 views)
File Type: a2w japan fightingwrld.a2w (8.06 MB, 131 views)
File Type: a2w Japan Land.a2w (5.75 MB, 112 views)
   
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DickBaldwin
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Default 06-12-2008, 09:39 AM

Quote:
Originally Posted by Eric Viv View Post
Ya... I have made the story in 3 diffrent worlds. Il attach them.

Also, How do I get charaters to atack my charater(when in a10 foot radus) and how do i get my charater to attack them.

-Eric
First, let me suggest that you go to http://www.dickbaldwin.com/tocalice.htm, start at the beginning, and study the tutorials there in order. The best way to learn how to program is to go about it in an orderly way.

While I'm not in favor of supporting the development of worlds that portray violence, my tutorials don't have a lot to say about Alice functions so I will tell you this. When you open the Alice development environment and select one of your objects (not the world), you will see a tab on the bottom left named functions. Inside that tab, you will see a group of functions named proximity. You can call these functions to determine the distance in meters of the selected object from other objects.

I excluded the world from the above explanation because the functions provided by the world are different from the functions provided by all other objects and don't include the proximity functions. This is where you will find a lot of general purpose functions such as general math and logic functions.

Dick Baldwin
Free Alice tutorials: http://www.dickbaldwin.com/tocalice.htm
Free Scratch tutorials: http://www.dickbaldwin.com/tocHomeSchool.htm
Free Java/C#, etc. tutorials: http://www.dickbaldwin.com/toc.htm
   
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