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A question about arrays and boolean
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cubeNoob
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Default A question about arrays and boolean - 12-03-2011, 03:08 PM

is it possible to put all items in an array into a boolean function?

example: if all objects (a, b, c) are within 1 meter of object d then true

thanks any help will be most appreciated
   
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Mr Kidnapper
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Default 12-03-2011, 05:42 PM

It's the other way around. Use a Do All Together block and insert an if/else statement in there. It will check the if/else statement on all items in an array at the same time.
   
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well....
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cubeNoob
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Default well.... - 12-03-2011, 06:20 PM

so i tried that, unfortunately when i try to loop it or use a recursive method on it it throws an error. im trying to create a win situation for a rubiks cube program. program works fine but the win situation doesnt i feel like i have tried everything ill post my program so you can see what im talking about, look in the events for my win conditions and look at the back square and front square objects for the methods used to create my win situation. any advice is much appreciated
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File Type: a2w cube project methods.a2w (5.51 MB, 8 views)
   
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Mr Kidnapper
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Default 12-03-2011, 06:43 PM

I have no idea what this is win situation is trying to do. I also do not understand how the criteria for winning is chosen.
Now, the way I would do it is by detecting a number of matching pieces. For each side there is an array of 6 numbers, each representing a color. This number goes from 1-9, and when one of the numbers in the array equal 9, the side is considered complete. You can do this by making a For All In Order to check for a 9, which will mark a true/false variable named colorComplete or something true, and this will be done for all 6 sides until all 6 equal true. After all of them equal true at the same time, winner sequence.
   
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hmm
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cubeNoob
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Default hmm - 12-03-2011, 07:12 PM

i only see one problem with that solution, when solving a rubiks cube there are often times when there sides that are solved and then you have to unsolve the side to solve another, will it detect when you unsolve a side and re-solve it?
   
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Mr Kidnapper
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Default 12-03-2011, 07:20 PM

I imagine you would be able to figure out that it would mark the sides as solved or unsolved by yourself, since it's supposed to check the sides every time a turn is made.
   
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