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3D math help
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arty-fishL
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Question 3D math help - 05-24-2011, 05:34 AM

This may either sound like a very advanced question, or a stupid one; but has anybody got any idea how to convert quaternion, Euler angles, roll pitch yaw etc to plain xyz degree angles?


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Default 05-24-2011, 11:16 AM

well I did this stuff last year in math class, so im a litle rusty on working with a matrix, but here is a website that should help you answer your question

http://mathworld.wolfram.com/EulerAngles.html


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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reuben2011
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Default 05-24-2011, 06:13 PM

Quote:
Originally Posted by arty-fishL View Post
This may either sound like a very advanced question, or a stupid one; but has anybody got any idea how to convert quaternion, Euler angles, roll pitch yaw etc to plain xyz degree angles?
Do you mean in Alice or in general?

EDIT: By xyz angles, would finding the "3d" angle of the tip of the cone be an example?

EDIT 2: I found this nice website with more "down-to-earth" examples and explanations: http://programmedlessons.org/VectorL...rIndex.html#10. It's all about 3D computer graphics and the math behind it.


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Last edited by reuben2011; 05-24-2011 at 06:22 PM.
   
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arty-fishL
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Thumbs up 05-24-2011, 07:16 PM

Thanks, I will look at these sites and see if they help.


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reuben2011
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Default 05-25-2011, 03:09 AM

Good luck with the math concepts. We never covered dot products with vectors yet. =(


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