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shaydon
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Default 08-18-2010, 04:28 PM

it dont work on alice 2.0
   
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jediaction
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Default 08-18-2010, 07:29 PM

Anything with variables made in Alice 2.2, wont work in 2.0 (from experience)


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Dameria
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Default 08-18-2010, 09:47 PM

I've run many of my games from Alice 2.2 in Alice 2.0 and they have worked fully, even the Maze one which uses tons of variables.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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DensetsuNoKaboom
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Default 08-19-2010, 08:23 AM

But there are still so many that don't work in Alice 2.0-I've discovered from Alice Fighters that even if it's entirely made in 2.0 it can have problems in 2.0.

I haven't yet figured out exactly what makes worlds not work in Alice 2.0. In Alice Fighters, I get an error when a stacked If/else executes one of the methods that is usually activated by keypress...if you download it, you can see.

So people should look into what works and doesn't work in 2.0 and 2.2, maybe we'll find solutions.


Whoa, major off-topic ramble...


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Last edited by DensetsuNoKaboom; 08-19-2010 at 08:29 AM.
   
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jediaction
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Default 08-19-2010, 10:24 AM

Quote:
Originally Posted by Dameria View Post
I've run many of my games from Alice 2.2 in Alice 2.0 and they have worked fully, even the Maze one which uses tons of variables.
Really, thats weird, nothing works for me like that.


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New version released
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arty-fishL
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Lightbulb New version released - 12-09-2011, 06:57 PM

I have updated this with a new version.
Its released into beta now as the engine is mostly done, just need to use it by adding more levels now.

Look at the top post for the updated world and change log.


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David B
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Default 12-09-2011, 10:11 PM

Every single thing I have made in Alice 2.2 works in Alice 2.0, contrary-wise, everything I have made in Alice 2.0 works in Alice 2.2.
   
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TauTrumpsPi
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Default 12-11-2011, 05:37 PM

The only thing that I've found hasn't worked in 2.0 is the Int variable thing. I haven't had any other problems working with either one, though 2.2 is by far better


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Colours
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arty-fishL
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Default Colours - 12-16-2011, 07:42 AM

A short run-down of the final colours:
PINK - border, kills player
GREEN - start, does nothing, but is always in same place, usually a circle
ORANGE - finish, starts next level, usually a circle, only used once
RED - lethal, kills player
BLUE - shake, moves cursor about
LIGHT BLUE - scenery, does nothing, plays SFX
BLACK - lethal, kills player
YELLOW - teleport, must only be used on teleporters
MAGENTA - bonus!!
BROWN - hide, makes cursor invisible
MURKY GREEN - flash, intermittently hides cursor
GREY - expand, hides the centre of the cursor and expands it to show only corners
OTHER GREY - used for the teleporter line and dot
Colours must be exact, no other colours are allowed.


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arty-fishL
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Arrow 12-16-2011, 07:53 AM

Quote:
Originally Posted by TauTrumpsPi View Post
The only thing that I've found hasn't worked in 2.0 is the Int variable thing. I haven't had any other problems working with either one, though 2.2 is by far better
The int thing certainly doesn't work in 2.0, but it also doesn't work in many older versions of 2.2 as well.

Anyway, back on topic. I'm having quite a lot of fun designing levels for it. The way I have built the game engine I think is perfect to allow me to add new levels with as much creativity and as little technicalities as possible.

Here's is a quick preview of my latest levels. Most of them have moving parts (like squares, spaceships and ghosts) that aren't visible in the images, but you will get to see them when the game is finished.



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