I've posted a couple things related to this recently, but I'm not getting the right responses. I'm trying to make a dynamic music system where the music changes to a more intense piece once you get near an enemy. Then, once you aren't near he/she anymore, it goes back to a calm track. The issue is that the tracks don't change until the current one is finished. I want the music to change right away, as you are entering or leaving the enemy's certain vicinity. I see "to marker" and "from marker" in the "more" list for the method that plays the sound. I thought that would help, but I can't figure out the use of it or how to use it. Can anyone help?
P.S. I'll post an idea of the system. I can't post my actual game that this is being used for because the file is so big, but this is basically what I was trying before, but it didn't work.
P.P.S. Does the fact that I'm using Alice 2.0 have anything to do with it?
DynamicMusicDemo.a2w