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dakota95
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Default 12-10-2011, 01:51 PM

thanks room14


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Default 12-10-2011, 01:57 PM

Quote:
Originally Posted by room14 View Post
here.
p.s glad to know at least there is still one ww2 plane entusiast.
Enthusiast? More like ENTHUSIATICALLYLOVEROFTHEWWIIAIRPLANES.

I know the name of every WWII airplane. (except japanese)


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room14
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Default 12-10-2011, 02:40 PM

me too. I know somethings about the pacific but not really an enthusiast. although i am Japanese..


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Mr Kidnapper
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Default 12-11-2011, 02:44 AM

Mr. Kidnapper likes planes in general. Or rather, military.
Oh yeah. I forgot about this. By the way, I removed the interior because it increased the model size by 50,000 polys and it wasn't even finished anyways.
It doesn't come with any methods, but here's some things you should know beforehand:
Alice can play the same sound multiple times in the same instance, meaning the "Engine Noise" sound can be made to play for each engine instead of one overall sound, which works better.
The B17-G in this case probably uses split flaps. Probably.
There's a propeller blur. When the rate of rotation exceeds a certain speed, slowly blend the blur in and blend the propellers out. I'll leave it to you to figure out the speed of the blur's rotation.
Landing Light is also a Passing Light.
For most objects I used maritime directions, port and starboard, instead of left and right for consistency.
I attempted the highest level of accuracy when I named the subobjects, so you should be able to google them if you're curious.
General Alert is General. Use it whenever the user does something stupid.
Engine Stall is when the plane exceeds a height limit. This causes the fuel mixture to become too rich to combust, and so the engines stop working.
For once, I was too lazy to make the landing gear go up and down.
Polys: 25,342
Tris: 26,078
Try not to use it on a crap school computer. They can't handle much more than one of these.

The people who made the object made the textures way too damn big (2048x2048), which is more or less something only an AA game would need. If you really want to save space on your world, export the textures from the .a2c file and resize them to 512x512.
If I ever finish the interior, perhaps I'll post it as an official object.
Attached Files
File Type: a2c B-17G.a2c (14.21 MB, 38 views)

Last edited by Mr Kidnapper; 12-11-2011 at 02:54 AM.
   
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dakota95
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Default 12-11-2011, 11:41 AM

thank you so much Mr.kidnapper


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Default 12-13-2011, 02:14 PM

Amazing job Mr.kidnapper. Each object is named and oriented. This is my FAVORITE Alice model I have ever seen. Soooo many sub-parts. The only problem I could find after spending hours playing around with it was this:
The top turret, when told to turn left turns at an odd angle, but that is very minor. THANK YOU so much.


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room14
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Default 12-13-2011, 10:38 PM

can someone convert these?
http://sketchup.google.com/3dwarehou...0d14a1e286677e

http://sketchup.google.com/3dwarehou...e2ea51f78a9ec2

http://sketchup.google.com/3dwarehou...7&prevstart=12


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Default 12-14-2011, 11:24 AM

b-24s and ju-87s are awesome, but 110s? Those things were known as the pigs because they were such terrible airplanes.


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Default 12-14-2011, 10:44 PM

need them as targets They are fighter bombers.
it wasn't good at being a fight nor a bomber.


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Default 12-17-2011, 11:04 PM

quick question for whoever may know..

Why Is this thread showing up as green while all the others are orange?


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