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Wall Collision
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Default Wall Collision - 05-09-2010, 09:34 PM

How do stop models from passing through squares (squares being walls)
I'm using Alice 2.0

I have tried using a if/else
if "model" is within .1 meters of square "x"
"model" move backwards "0.5 meters"
and that doesn't work

I have also tried using functions such as
If "model" distance in front of "square x" <= 0.5 meters
"model" turns right (as seen by "square x")

Niether works for too long
I put both in infinite loops but that doesn't help much either.
The model im trying to keep contained moves in a random pattern.

I've used the search function, tried many different ways. One did manage to prevent the model from ever going through, but the second it touched the wall it would stop moving.

Last edited by MunnyMike; 05-09-2010 at 10:23 PM.
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Default 05-10-2010, 07:29 AM

I made an example of a maze using multiple wall collisions, it is in the maze game in my signiature, or just click the link here:

Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ...................
Alice Paint ...........................
Real-Time Clock ..................
Maze Game .........................
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collision, model, stuff, wall

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