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Built in collision
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Watsamax1
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Default Built in collision - 05-08-2010, 08:55 AM

For Alice 30 collision would be nice. Plus a option to turn it on and off. Because i put my collision in when the worlds starts do, so i dont have 2 million options. If theres a better way please tell me. Plus with it built in it doesn't take time to say if im witting 1 meter ok test nope its gotta be 0.8 meters.
   
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jediaction
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Default 05-08-2010, 09:15 AM

Im not sure what your asking...but...you can just to turn on and off, use my other example i made and you can just to the normal Event collisions or a method way of using If Else statements, are you new to Alice because that would vary my suggestion to you. If you know how to use If Else statements then follow my past instructions


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Watsamax1
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Default 05-08-2010, 10:49 AM

I know how to make a collision. As by turn on and off is say you want to be able to enter something idk. maybe a car where if you have a collision now you may enter it and stuff like that. "Or buildings with interiors. So you just dont et kicked out of the building vehicle or that.
   
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jediaction
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Default 05-08-2010, 01:04 PM

It would be using True and False


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Dameria
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Default 05-08-2010, 08:26 PM

Quote:
Originally Posted by jediaction View Post
Im not sure what your asking
I'm pretty sure he is suggesting this for the Alice Team to implement in Alice 3.0, considering that this is the suggestion box. I agree they should have a collision detection method in Alice 3.0. They are all smarter than we are, they can probably do it easily for us


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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jediaction
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Default 05-09-2010, 07:16 PM

but ther not....I dont know what they are doing right now but does not look like much and i cant contact Gabe


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dylmyster22
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Default 05-28-2010, 01:13 PM

I think what he is saying, or atleast what i would hope to be implemented, is to make it so when you place an object down, such as a building, you can go into properties, and there is an option to make it un able to pass through. That would be kind of helpful and would make it easier on the code being put into the methods.
   
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zenteo
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Default 06-04-2010, 02:24 PM

Or even better:
Implement a physic engine in Alice!
THAT would be AWSOME!


Here's the newest version, The Terrain Builder v2.1.1:
http://www.alice.org/community/showpost.php?p=20844&postcount=52
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reuben2011
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Default 02-18-2011, 06:22 AM

Quote:
Originally Posted by dylmyster22 View Post
I think what he is saying, or atleast what i would hope to be implemented, is to make it so when you place an object down, such as a building, you can go into properties, and there is an option to make it un able to pass through. That would be kind of helpful and would make it easier on the code being put into the methods.
Even better would be to make that property an array of objects that can and can't pass through it.
   
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David B
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Default 09-09-2011, 03:36 PM

Quote:
Originally Posted by Dameria View Post
I'm pretty sure he is suggesting this for the Alice Team to implement in Alice 3.0, considering that this is the suggestion box. I agree they should have a collision detection method in Alice 3.0. They are all smarter than we are, they can probably do it easily for us
If you know Python, you could probably add it into Alice 2.2 by yourself.

Yes, I think it would be a good idea, but sometimes I like coding it myself.
   
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