Quote:
Originally Posted by x2495iiii
Will the worlds utilizing the commands work on all copies of Alice, including unmodified ones?
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Yes (if the world I attached in the top post on this thread works, then it will)
Quote:
Originally Posted by room14
well, considering that i got an error while loading it, no.
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Loading what, the world? You most likely got this line in your error:
Code:
edu.cmu.cs.stage3.alice.core.ExceptionWrapper: ClassNotFoundException: edu.cmu.cs.stage3.alice.core.question.math.Int
That's not my fault, update Alice, I included the int function.
Quote:
Originally Posted by legolizard
So is Alice not compiled and it just reads those python files like what a web browser does to HTML code?
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Alice is compiled java code, its mostly in the Alice jar, but it does execute that jython code while its starting up.
Quote:
Originally Posted by beachbum111111
AWESOME. I can make a starcraft game now (because I didn't know how to make guys clone so I couldn't make an army).
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Great!!!
Quote:
Originally Posted by sfunk
good job arty, always figuring out new useful things for alice.
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That is my self-set mission.
Quote:
Originally Posted by Mr Kidnapper
Amazing. Now I can create high detail effects without a problem.
-Now if only you could find a way to delete a copy during play.
-This is going to be one huge ass list of objects.
-Any way to control these copies? I haven't actually done this mod yet.
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I am looking into deletion, it might not be that necessary though, since Alice was still running with over 6000 copies when I tested it. You can control them by adding them to a list and referring to indexes in the list, if you look at my example in the top post it does just that.
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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬