Quote:
Originally Posted by Crusader
Let me guess... you're inspiration for this was The House of the Dead franchise, right? And, for a bit of advice, you should never, ever have buttons to control movement in a rail shooter, unless you plan to have a sort of branching paths feature where, at certain points in the game, you are given a choice about which direction you want to go in, but with you still ending up at the same destination sooner or later. Also, try having different amounts of damage dealt for hitting enemies in different parts, such as a headshot being a one hit kill, and a bullet to the hand dealing only 1 point of damage, for examples.
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Yes, and Time Crisis, i was planning to something with a duck and cover system, but that would take too long and this was for a final school project so i was limited on time.
And I did notice i had the arrow keys for moving, that was just for me to test the game and see if there were any bugs while it was running and i guess i forgot to remove it XD
For the different damage shots to different body parts, i did think about it but never actually put it in, since i would need to re-code alot of stuff.
Thanks for the suggestions though, and i got the game finished, rushed the ending a bit more than i expected since i was short on time, but still hoped you enjoy it. Have fun.