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Tango217 Presents: 2 Player 3D PONG!!
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tango217
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Talking Tango217 Presents: 2 Player 3D PONG!! - 02-26-2010, 10:55 PM

This is version 1.0 of my pong game. Please download and tell me what you think!!

**MAKE SURE YOU READ THE DESCRIPTION IN GAME AND HERE FIRST PLEASE**
If you want to see some of the advanced programming that went into making this game work, take a gander through the various world methods. There's some pretty intense codes goin' on in those. Also take a look at how many variables that the game required for the different distance measurements, speeds, angles, and other values that get tracked. It's these conditions, variables, and advanced methods that cause the game to lag slightly at times unfortunately although IMO I don't think this detracts from the game's fun. I mention the bugs in the game notes.

A couple cool things about the game is that if your paddle is moving downward and if the ball is moving downward as well and they make contact, then the ball will increase speed and steepen its bounce angle. And the other way around too if the paddle and the ball are moving in the opposite direction. This makes the game much more realistic.

I hope everyone enjoys my game! And if you come across any bugs that aren't already mentioned or want to know how I made certain things work please let me know. Thanks!!
Attached Files
File Type: a2w PONGILISCIOUS.a2w (701.4 KB, 365 views)
   
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DemonBoy113
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Default 02-27-2010, 12:13 AM

thats pretty beast. demonboy approves lol
   
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Default 02-27-2010, 01:54 AM

why thank you sir. spent alot of time on this one. tho the game seems simple, the coding is really complicated.
   
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shaydon
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Default 02-27-2010, 02:20 AM

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Originally Posted by tango217 View Post
why thank you sir. spent alot of time on this one. tho the game seems simple, the coding is really complicated.
this is cool although i need someone to play with lol
   
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Default 02-27-2010, 02:27 AM

haha true. i ended up playing with myself every time to test it. got kinda tedious
   
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shaydon
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Default 02-27-2010, 02:39 AM

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Originally Posted by tango217 View Post
haha true. i ended up playing with myself every time to test it. got kinda tedious
maybe this could be one of those online games being made
   
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Default 02-27-2010, 02:49 AM

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Originally Posted by shaydon View Post
maybe this could be one of those online games being made
What do you mean online games being made??
   
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zonedabone
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Default 02-27-2010, 10:32 AM

Those with mouths bigger than their brains are theorizing that we can make complex online games, when all of the modules for online interaction are missing! Sheesh! The only way to make it work is if there was an Alice patch.
(HINT HINT HINT) *COUGH* *whisper*


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

You're *such* a mac person.
   
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Default 02-27-2010, 02:28 PM

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Originally Posted by zonedabone View Post
Those with mouths bigger than their brains are theorizing that we can make complex online games, when all of the modules for online interaction are missing! Sheesh! The only way to make it work is if there was an Alice patch.
(HINT HINT HINT) *COUGH* *whisper*
They should come up with a patch, first to make the capacity of data or complexity in coding greater without the lag that is present now, and second for online interaction. Also is there a way i can convert an a2w to a java file? Or run an a2w on Alice 3.0 beta?
   
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zonedabone
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Default 02-27-2010, 02:38 PM

Actually, I'm working on a patch. Just add it on your world, and it'll save all the necessary files to your Alice installation! I'm also hoping to have it read files from the internet, so I can add updates to it without people having to update worlds!


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

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