Quote:
Originally Posted by Lucien
From what I've heard, creating Alice objects requires you to get another 3-d rendering program and create the objects manually that way. I believe images can be imported as billboards, which is probably what you'll want to do with the calculator etc. for simplicity's sake.
First off, you should understand that it's been my experience that Alice is not good for games with large portions of text. Text in Alice is 3-d rendered, and as such has size and dimension and texture that you will have to work with to make it look acceptable. It can be done, but it would take a goodly bit of work to make the interface easily readable and usable.
If you really want to do this, then you're going to want to read all the Alice tutorials that you can find before starting in on the project. A solid base of Alice / programming knowledge will help you greatly with this project. I believe Dick Baldwin has a good set of tutorials for public use, and you can also probably look on Google for other information.
After you know how to do what you want to do, make sure you know exactly what it is you want to do. I would write it out on a piece of paper or a storyboard- "give user x dollars per (time unit) / per click of button x / per transaction", "perform transactions by clicking on item to purchase / entering how much of item to purchase / clicking button to purchase" etc. After you get the basic plan written down, then you can work on coding it all in. Cutscenes can be written in as you come to them, or they can be left until later (provided that you're using called methods or other flexible means of coding to do this).
All in all, you're looking at a good bit of work, but it's certainly doable. If you need assistance with any part of the project, just post here and we'll help. Good luck!
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I agree with just about everything that Lucien has said here, but I will
mention three other text options in addition to 3D text:
1. The "say" or "think" comic strip bubbles can be used to provide instructions and other text. One of the problems here is that the bubble appears on the screen for a specified amount of time and then disappears. However, it would probably be possible to create a "say again" button if the user needs to see the text again after it disappears.
2. The print tile from the bottom of the screen can be used to produce text output in a white area below the world.
3. Billboards can also be used to display text if you import an image containing the text that is to be displayed.
Dick Baldwin
Free Alice tutorials:
http://www.dickbaldwin.com/tocalice.htm
Free programming tutorials:
http://www.dickbaldwin.com/toc.htm