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Weapons, Vehicles, and more
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x2495iiii
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Default Weapons, Vehicles, and more - 10-08-2009, 01:03 AM

I recently learned how to convert 3d models into formats Alice can work with and I went to town! Here's everything I've gotten converted so far.

The weapons world has, you guessed it, a bunch of weapons. I took most of the weapons from the varoius Halo posts on this thread and condensed them into this world as well (I also added textures to the ones that didn't have any).

The vehicles world has a bunch of vehicles, some buildings, and a few neat objects I thought would be useful to some.

All of these models have textures and can be saved as class objects (though some may tell you that the vehicle property needs to be set to none when you import them. This won't harm your worlds in any way, and you can also simply avoid this by setting the vehicle property to none before you save it as a class). However, not all of them have subpart structures (either they are composed of little bits or they are one big object). This is something I can't help. Also, some of them have strange pivot structures and orientations, meaning that they'll roll and turn differently than normal Alice objects. My advice there would be to add a pivot object, like a cone, move the pivot to the center of the object, then vehicle the object to the pivot so that you can control how it turns more easily.

As far as copyrights go, according to all of the distributors, I'm allowed to use the models for animations and rendering, but am not allowed to distibute them separately. The worlds below are animations, so they're not distributions of the individual models (the fact that you can save each model separately as a class is irrelevant).

However, here's where I got the models:
http://gfx-3d-model.blogspot.com
http://www.amazing3d.com/free/free.shtml
http://artist-3d.com/index.htm
Wherever the original posters got the Halo objects
http://free3dmodelsandtextures.blogspot.com/
www.necromanthus.com
Attached Files
File Type: a2w Weapons.a2w (13.62 MB, 958 views)
File Type: a2w Vehicles.a2w (18.98 MB, 608 views)

Last edited by x2495iiii; 11-28-2009 at 10:21 PM.
   
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uzack3
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Talking 10-08-2009, 10:19 AM

could you message me about how to make models convertable onto alice because i have been struggling with that.
   
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1234
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Default 10-08-2009, 12:28 PM

Quote:
Originally Posted by uzack3 View Post
could you message me about how to make models convertable onto alice because i have been struggling with that.

I was able to convert models by importing them to blender, then exporting as a .ase. After that I was able to use the import function in Alice to get them to be an object. Then just right click on it and select save as object. From there you can move it into the gallery folder to make it easily addable in the add objects mode.
   
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x2495iiii
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Default 10-08-2009, 02:00 PM

1234's got it, but there are a few rules you have to follow

1: Make sure the polgon count for the model is low, my limit is 10,000, but DrJim said you should keep it even lower, like around a few thousand (5,000?). If your polygon count is too high, Alice will crash saying that DirectDraw doesn't have enough memory to complete the scene.

2:Some models have textures with them, but others don't. If they don't, you'll need to do one of three things:
-make your own texture (difficult, but looks the best if you do it right)
-color each part in Alice (easiest, but looks the worst)
-experiment with texture maps you already have (wildcard, can be easy or hard and can look wonderful or terrible, depending on what textures you try)

3: Probably 99% of the time, the object will be enormous when you first import it. Also, some models have centers that are inexplicably far away from the actual object, so be prepared to set pivots and shrink.

Last edited by x2495iiii; 10-31-2009 at 04:58 AM.
   
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Cyberbemon
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Default 10-24-2009, 01:35 PM

could you tell me hw i can get these into alice???....
   
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Thank you
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Default Thank you - 10-24-2009, 06:37 PM

Thank you .
   
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Default 01-28-2010, 08:42 PM

how do you create your own texture?
   
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Default 01-28-2010, 10:22 PM

You can use 3d modeling programs, like Blender, to do so, but I've never personally done it so I don't know how to do it. You can also just make one in a photo editor, but complex models may be difficult to create textures for.


(')>
   
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jediaction
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Default 01-31-2010, 09:25 AM

These are awsome objects


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
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Very good
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Thumbs up Very good - 02-01-2010, 03:04 PM

Very good, but most of the models in the vehicles world aren't vehicles


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