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Need help with loops and specifically for this world at this point
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kjobrien
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Default Need help with loops and specifically for this world at this point - 06-23-2010, 04:37 PM

Now I have the snowman moving twards the stool like he should be. My Question is how do I get the loop to stop when the snowman gets within a certian distance of the stool to avoid the collision. I can only put integers into the loop repeat slot how can i get alice to relize that the loop needs to stop before i collide with thte stool?
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File Type: a2w 7. Snowman to Stoolv2Loop.a2w (166.5 KB, 20 views)
   
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rich0e0rick
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Default 06-24-2010, 03:43 PM

can you not make something like this? Just make it that if the snowman is far enough away, move the snowman.

-loop infinity

--if (_snowman_) distance to (_target_) is ((_> than_) (_10_))

-----(_snowman_) Move towards (_target_) distance= 0.1 duration = 0.1

--

-

change the 10 and the duration of the movement to whatever the distance needs to be. Remember that the faster the duration is and smaller the distance is, the more accurate the distance is going to be to the target, since it checks more often.


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Thank you rich0e0rick
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kjobrien
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Default Thank you rich0e0rick - 06-24-2010, 04:13 PM

That is exactly how I worked this one too and you are right with your reply it works perfect that way thanks for all you help

Last edited by kjobrien; 06-24-2010 at 04:14 PM. Reason: speeling lol
   
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rich0e0rick
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Default 06-26-2010, 02:01 PM

no problem


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