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View Poll Results: What kind of a weapon switch system should I implement?
Ability to switch between all weapons 15 44.12%
Can only have two weapons at a time (must go to a certain place for more options) 19 55.88%
Voters: 34. You may not vote on this poll

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Update 7-26
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debussybunny563
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Default Update 7-26 - 07-26-2010, 11:09 AM

I added a new weapon: the FN P90!
Pros: Low recoil, possibly lower than the M4. High mag capacity, can fit 50 rounds. High range, reaches out to 175 meters. High fire rate
Cons: Relatively slow reload. Low damage, 4-5 hit kill.

ULTRA CON: LAGS THE ENTIRE GAME!!!
I'll have to see what I can do about the lag. Any suggestions would be welcome. BTW the polygonal count is 28,000. Too much or no?

This might be the last weapon I add to the game. So now, 5 weapons total.

Edit: The lag actually isn't that bad. I think it might run a just a little bit worse though.

Last edited by debussybunny563; 07-26-2010 at 11:12 AM.
   
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jediaction
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Default 07-26-2010, 12:32 PM

Quote:
Originally Posted by debussybunny563 View Post
I added a new weapon: the FN P90!
Pros: Low recoil, possibly lower than the M4. High mag capacity, can fit 50 rounds. High range, reaches out to 175 meters. High fire rate
Cons: Relatively slow reload. Low damage, 4-5 hit kill.
ULTRA CON: LAGS THE ENTIRE GAME!!!
I'll have to see what I can do about the lag. Any suggestions would be welcome. BTW the polygonal count is 28,000. Too much or no?

This might be the last weapon I add to the game. So now, 5 weapons total.

Edit: The lag actually isn't that bad. I think it might run a just a little bit worse though.
Get rid of as many loops as possible


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Lag!!!
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debussybunny563
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Angry Lag!!! - 07-26-2010, 12:37 PM

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Originally Posted by jediaction View Post
Get rid of as many loops as possible

I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.

BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.

@jedi: Hmm, you've almost got 2,000 posts! Just a little longer!

Edit: Over 2,000! Congrats!

Last edited by debussybunny563; 07-28-2010 at 08:11 PM.
   
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Lightbulb New file - 07-26-2010, 01:20 PM

Here's the world with the P90:
It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular)

Last edited by debussybunny563; 08-14-2010 at 01:15 PM.
   
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Default 07-26-2010, 09:00 PM

Quote:
Originally Posted by debussybunny563 View Post
I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.

BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.

@jedi: Hmm, you've almost got 2,000 posts! Just a little longer!
Post 1995

Anyway, while loops will make your game go slower to you know

Quote:
Originally Posted by debussybunny563 View Post
Here's the world with the P90:
It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular)
I was hoping for that? Whats wrong?


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Last edited by x2495iiii; 07-28-2010 at 01:02 PM. Reason: Double-posts
   
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Default 07-28-2010, 11:08 AM

Quote:
Originally Posted by jediaction View Post
Post 1995

Anyway, while loops will make your game go slower to you know




Edit: Well, I have to use one of them, so thank you very much for that meaningful comment.
Just kiddin', but I really do think it's too many polygons. It doesn't lag very much for me anymore, but I understand you should keep the limit to 40,000, and I'm getting close...

Last edited by debussybunny563; 07-28-2010 at 11:11 AM.
   
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Default 07-28-2010, 03:33 PM

ok, my games have way over that. Check out my Halo game, going off subject


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Default 07-28-2010, 04:45 PM

Needs more enemies.


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Default 07-28-2010, 05:25 PM

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Needs more enemies.
Well, of course. I'm still working on other things. Once you get one enemy's methods and events down, you can easily (still time-consuming though) duplicate that. For the moment, the current enemy can't walk or move, so it'll be some time before more enemies come into play (don't worry, they'll definitely come).
   
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Default 07-29-2010, 01:30 PM

I understand, you just started


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