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Mouse maze mania
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arty-fishL
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Talking Mouse maze mania - 07-25-2010, 07:10 PM

I was just wondering what everybody thinks of this world so far. Despite Alice being a good 3D programming environment this is a 2D game, but Im sure you wont be disappointed. Basically I have made various pictures of mazes, then used the new jython code I found to detect the colors on it and manipulate the mouse.
The objective of the game is to get the mouse pointer (cursor) from the green start point to the orange finish point. You must not hit red or black as this will take you back to the start. Various new things will be introduced as the game progresses, the instructions are in-game.
To stop the game at any time press the down arrow key on your keyboard.
So far there are 9 levels, I want to make at least 20. When you reach the end of level 9 the game has ended, as there are no more levels, so level 9 will just repeat until I add more and then a winning sequence.

To start the game click the red dot to start then click the top button to play, the contact button isnt fully functional yet. Then wait 2 seconds for the colours to calibrate. Now your in.
Its best to run the game with a large window size, I have mines set to 900x675, but the larger the window - the easier it is to play the game.

I would like to thank Zonedabone as I used some of his copyrighted threaded dialogs in this world, with permission, so dont go copying any of the jython scripts.

The screen shot is one of the hardest levels so far in the game.
Attached Images
File Type: jpg level 9.jpg (93.6 KB, 50 views)
Attached Files
File Type: a2w mouse maze mania - development release.a2w (1.23 MB, 12 views)


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edu.cmu.cs.stage3.alice.authoringtool.AuthoringToolResources.openURL("http://alice.org/community/member.php?u=2496")

stuff about Storm: http://www.arty-fishl.webeden.co.uk/storm

Last edited by arty-fishL; 07-25-2010 at 07:15 PM.
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Dameria
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Default 07-25-2010, 07:41 PM

Very nice game, this is the best thing I have seen Python do so far (besides saving information in a file to be used later in games). The best part is that you can make infinite numbers of worlds as long as you use the same colors.

One glitch that I found was that if you go onto the light blue (the one that makes the buzzing noise) at about half way through the buzzing it stops detecting the colors, allowing you about a half a second to go over any colors you want including black and red, and go right to the finishing orange circle. Thats the only bug I found that can be easily fixed.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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arty-fishL
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Default 07-26-2010, 05:19 AM

I will try and fix that, also sometimes (not very often) the teleporters dont work properly, they transport the mouse fine, but then if you touch dark blue or another teleporter then it randomly teleports. This is easy to get around (you just go back to the landing pad of the last teleporter and wait their for about 2 seconds), but I cant find what is wrong, so fixing this is of high priority also.


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edu.cmu.cs.stage3.alice.authoringtool.AuthoringToolResources.openURL("http://alice.org/community/member.php?u=2496")

stuff about Storm: http://www.arty-fishl.webeden.co.uk/storm
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make your own level
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arty-fishL
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Arrow make your own level - 07-26-2010, 05:28 AM

You can make your own level if you want.
Here are the templates I use:
colours
basic level template

Open the basic template in some sort of graphics editor and build the level using the colors from the color file. Moving objects and teleporters will require extra coding in Alice, but the rest will run automatically.
The dimensions are in the color file.
Its easy to add it to the code, just import it then look at the start game method and the coding is pretty simple. Or you can upload it here and I will add it to the official game.


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edu.cmu.cs.stage3.alice.authoringtool.AuthoringToolResources.openURL("http://alice.org/community/member.php?u=2496")

stuff about Storm: http://www.arty-fishl.webeden.co.uk/storm
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Small Glitch
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debussybunny563
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Exclamation Small Glitch - 07-26-2010, 11:56 AM

I find that if you are quick enough, you can go right to the orange circle and you still beat the level. Other than that, if you play the game by the rules, it's very nice.
   
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jediaction
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Default 07-26-2010, 12:00 PM

This is really good. I beat all the levels almost on my first try. The second last level is the hardest


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dubastot
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Default 07-26-2010, 04:26 PM

This is a fun, non-violent addicting game. Great! This is groundbreaking coding for alice, keep up the good work arty and zone.


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DensetsuNoKaboom
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Default 08-15-2010, 04:23 PM

Arty-fishL, you just got added to the list of people I am in awe of-oh wait, you're already on the list...never mind...


I'm DensetsuNoKaboom, Senior Member, one-man welcoming committee, "expert" at Alice programming (ha ha), fanboy of the other experts, and just another member of these wonderful forums.


Be good at something; It makes you valuable ... Have something to bring to the table, because that will make you more welcome.
   
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jediaction
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Default 08-16-2010, 09:16 AM

Why did you post that post if to tell everyone that he added your name?


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A-TOM STUDIOS - Update
Full Release date - Unknown

Are you interested in playing home made video games? Check out...

http://sites.google.com/site/cavecravergame/home
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DensetsuNoKaboom
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Default 08-16-2010, 01:31 PM

I'm using it to tell how great this thing is...


I'm DensetsuNoKaboom, Senior Member, one-man welcoming committee, "expert" at Alice programming (ha ha), fanboy of the other experts, and just another member of these wonderful forums.


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