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ShakeYoSenses
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Default Stumped - 11-26-2006, 09:30 PM

Im doin exercise 1 on page 177-178

Im thinking the best way to do it is make 4 different positions in the world and then use if/then statement for making them move in the right place when clicked...How do I make positions? and if there is a better way please let me know.


help
   
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"Drop dummy at selected object"
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DrJim
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Default "Drop dummy at selected object" - 11-26-2006, 11:46 PM

Don't know about the problem but to mark a position.
1. Click on "Add Objects"
2. Click on "more controls"
3. Select the object whose current position you want to mark
4. Click on "drop dummy at selected object"

A group of dummy objects will appear in the object tree and will include the dummy position you just created. You should rename this to something meaningfull.
   
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Shadow Sovereign
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Default 11-27-2006, 04:28 PM

That, and you could try adding some shapes or some random objects, set either their opacity to 0% or set their IsShowing to False, and put them where you need your positions. That way, you can make effective use of the Move To method.

Then again, that's basically a spinoff of Jim's idea anyway, isn't it? Either way, it should work.
   
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The two approachs are almost the same.
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DrJim
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Wink The two approachs are almost the same. - 11-27-2006, 08:07 PM

As "the Shadow" says - the two methods are essentially the same. The only differences is that the only properties associated with the dummy object are position and orientation. This seems to stress Alice a little bit less (Alice does not like lots of objects) but I'm not sure how real this is.

The disadvantage, however, is the the dummy objects are a little harder to locate because they can't be seen. Personally I tend to use both approaches - dummies for setups and hidden objects to mark paths.
   
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OOooh... I have a nickname now? SWEET!
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Shadow Sovereign
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Cool OOooh... I have a nickname now? SWEET! - 11-28-2006, 08:47 AM

Quote:
Originally Posted by DrJim View Post
As "the Shadow" says....
"The Shadow?".....Hmm.... I could get used to that name!

Quote:
Originally Posted by DrJim View Post
...dummy objects are a little harder to locate because they can't be seen.
Not true in my case... I've been using them in my first-person shooter (which is, sorry to say, still under construction! ) and unless if I make them invisible, they are quite hard to miss when they're close up or at a distance. They look like transparent axes (plural axis, not the melee weapon that makes a huge mess everywhere! )
   
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