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SB Redone
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x2495iiii
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Default SB Redone - 03-04-2011, 01:48 AM

I've been working on an SB reboot for quite some time now.

Controls

Left Mouse: Fire

1-5: Switch Weapon

R: Reload

W/S: Move forward/back

A/D: Turn left/right

Space: Electric attack

-Use the cursor to aim

-Scroll to the edge of the screen to pan the camera

-The squares feature dynamic collision detection, meaning if you're moving or they're moving, you won't overlap too much.

Tell me what you guys think.





Attached Files
File Type: a2w SBRedux.5.a2w (7.39 MB, 33 views)

Last edited by x2495iiii; 11-26-2013 at 07:40 PM.
   
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Well done !!!!!!!!!!!!!!!
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Thumbs up Well done !!!!!!!!!!!!!!! - 03-04-2011, 10:46 AM

Wow. Very brilliant. Youve even added the very finest details. Nice map, nice effects (explosions, lasers, tracks etc), nice graphics, nice weapons, nice collision and so on. I couldn't find any enemies, have you just not added them yet?

I pressed "p" and it glitched the whole thing up, firing all of the weapons, messing up the ammo and then causing an error when I tried to shoot.

But overall very excellent. Good work, great improvements. This is the perfect type of game for Alice; simple, low poly, low file size, but excellent gameplay and featureful.


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Default 03-04-2011, 01:07 PM

Thanks for the feedback arty. I appreciate it.

The "P" key was supposed to be a purge button for all of your weapons simultaneously. Doesn't surprise me that it glitched, since it wasn't finished or polished like the other weapons. I'll probably remove that event entirely.

I'm most proud of weapon 5. It took a while to come up with the formula to get it to resize based on the cursor's position.

And yes, there aren't any enemies yet. My mistake with the last iteration of SB was that each enemy had too many unique methods and features that couldn't be duplicated or combined, meaning each enemy had to be individually inserted into each list, have each method tailor made for it, etc. I've gotten better at dealing with groups of objects, so that shouldn't be a problem with this version.

Last edited by x2495iiii; 03-04-2011 at 01:14 PM.
   
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Default 03-04-2011, 03:01 PM

I just saw this. This is very well improved from the first version.

Pros - Fun
Pros - Good VE
Cons - No sound
Cons - Small Map
Cons - No enemies

Keep it up. I cant wait for the full version


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David B
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Default 03-04-2011, 04:08 PM

Is it just me, or do all of x2495iiii's animations/games have REALLY good graphic and 3D models?

(Basically, this post means good job!)


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Default 03-04-2011, 09:53 PM

Note: this and all of my projects have no sound for a reason: it's a bad idea to put sound files in Alice. They make your worlds far less compatible with other versions of Alice and far more likely to lag and freeze.

Also note: the map already takes up 3 of the 7 megs that world is made up of. Making it larger would also be a bad idea.

By the way, the bullet textures are courtesy of chris101b. Thanks chris.
   
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jediaction
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Default 03-04-2011, 10:45 PM

Mabey you could of told me that for Halo. But anyway, you might of just solved the lag in my Halo game. THANK YOU X!!!!


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Default 03-05-2011, 12:39 PM

Quote:
Originally Posted by x2495iiii View Post
Note: this and all of my projects have no sound for a reason: it's a bad idea to put sound files in Alice. They make your worlds far less compatible with other versions of Alice and far more likely to lag and freeze.

Also note: the map already takes up 3 of the 7 megs that world is made up of. Making it larger would also be a bad idea.

By the way, the bullet textures are courtesy of chris101b. Thanks chris.
Not only that, but when I try to run an Alice world with sound files, Alice always throws an error. I am not quite sure why, but I hope to soon find out.


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Default 03-05-2011, 01:54 PM

Forgot to mention, the game is designed to be run with 0, 0 as the screen's position and 800x600 as the dimension. Just click Edit>Preferences>Rendering and change the numbers in the text boxes.
   
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Default 03-05-2011, 04:31 PM

That makes things a lot better


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