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>.< problems with game idea
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axeraider131
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Unhappy >.< problems with game idea - 02-11-2007, 06:38 PM

well, i cant get a character's feet to dtop in the place they were before. if anybody could help me, please, i really need help. and any help would be greatly appreciated. thank you
   
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DrJim
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Default 02-11-2007, 06:58 PM

Don't really understand the question, but my guess is that you are having trouble getting the feet and body of a character to move together. If you move the body, the feet will go along - but moving the feet usually won't shift the body.

What you have to do is save a pose for the first position (and maybe the second) - then move the character from the first to the second and use the second pose - that will arrange the body parts. Going back - go the other way. Object to the first position and then to the first pose.

If this doesn't answer your question, maybe you can post some more detail.
   
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axeraider131
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Default ... - 02-11-2007, 08:44 PM

uhhh axtually, what i want to do is have the feet go back to the position they were in before. so if they move, then they will go back to a standing position

thanks for reponding
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/-\ X E R /-\ I D 3 R 1 3 1
   
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here, take a look at this
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axeraider131
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Talking here, take a look at this - 02-11-2007, 10:25 PM

it might explain things better. right and left make kirby move.
Attached Files
File Type: a2w kirby kinda thing.a2w (1.44 MB, 323 views)
   
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DrJim
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Default 02-11-2007, 11:57 PM

Think what you want to do is finish the loop before the "walk" ends.

The way you have it - the loop will just stop wherever the feet are when the key is released.

What you need to do is set up a world variable with a default value of false, make it true while the key is pressed and go to false when it is released.

Then do the loop as a while statement based on that variable. That way the whole loop will be executed before the variable is tested again to see if the key has been released.

Hope this answers your question. I like the "kirby thing", by the way.
   
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