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John Smithy
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Default Counter Question - 06-13-2011, 08:17 PM

How would I go about making a counter stop, so that if I was to create a simple game for a young child, if they clicked on say a cow more than once, the counter would go up, but stop after multiple clicks?
   
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legolizard
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Default 06-13-2011, 08:52 PM

Well you would use an if statement and say something like:

Code:
if(world.counter<=some number)
{
     increment world.counter by one(world.counter++)
}
else
{
     //Whatever you want it to do.
}


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
   
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John Smithy
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Default 06-14-2011, 10:32 PM

So, theroretically, I could have it go up to 1, if they clicked on the cow once, then if they tried to again, and say the new object is a chicken, it wouldn't go up?
   
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legolizard
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Default 06-15-2011, 10:56 AM

Yes, you could do this as well, however you would have to create two different "when the mouse is clicked on....." events both of which must call the same method.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
   
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