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View Poll Results: How hard was this game?
Pathetic 2 9.52%
I don't know what the fuss is about 0 0%
Easy 0 0%
Medium 2 9.52%
Hard 0 0%
Challenging 7 33.33%
Infuriating 4 19.05%
Impossible 6 28.57%
Voters: 21. You may not vote on this poll

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The Impossible Course!
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InsertName
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Thumbs up The Impossible Course! - 07-10-2011, 12:44 PM

This game is based off of two games : 1. Dodge Ball 2, 2. The world's hardest game (2, 3, ect.)

I'm going to fix up the walls it v0.3, but for now it is v0.2.

This game is meant to be FRUSTRATINGLY HARD!!!

If you can beat it, I'll be impressed.
I have Beaten Lvl 1, 2, and 3 in segments (mostly) so it is possible.

Post your times here!

arrow keys to move

play v0.21

v0.2 has a faulty trap
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File Type: a2w The Impossible Course v0.21.a2w (1.17 MB, 96 views)


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Last edited by InsertName; 07-10-2011 at 01:34 PM.
   
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legolizard
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Default 07-10-2011, 01:40 PM

Very nice game. Now I did not say it was infuriating mainly because I don't get angry very easily and as you have said it is "possible," but still great game.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein

Last edited by legolizard; 07-10-2011 at 08:06 PM. Reason: thought I would get in trouble for "advertising."
   
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ElectricKirby
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Default 07-10-2011, 02:16 PM

Quote:
Originally Posted by legolizard View Post
Very nice game. I found it very difficult in fact very simiar to this game in difficulty:http://www.addictinggames.com/arcade...rdestgame2.jsp

Now I did not say it was infuriating mainly because I don't get angry very easily and as you have said it is "possible," but still great game.
I do not like that game you posted. Most specifically because I cannot get past the tutorial............... DX<


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DensetsuNoKaboom
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Default 07-10-2011, 04:31 PM

The pain, the bleeding! (K


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jediaction
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Default 07-10-2011, 07:57 PM

If it is cheap, then I won't play it...trying it now....

Super hard. I liked it and could review it, but it needs sounds and stuff. You should make it play a little sound everytime you die, plus, make the collision detection a little easier. Btw, look at my time, lol...
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Last edited by jediaction; 07-11-2011 at 03:47 PM.
   
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legolizard
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Default 07-10-2011, 08:15 PM

Quote:
Originally Posted by ElectricKirby View Post
I do not like that game you posted. Most specifically because I cannot get past the tutorial............... DX<
Yeah I understand. I have actually only beaten the game once and I had a tutorial open and ended with I believe a little over 25,000 "deaths."(I was overwhelmingly bored at the time.)

Quote:
Back, super cheap and clunky...but...the picture says it all.
He said that there were bugs and that he would fix them when he got to it, you do not need to call Insertname's game (hey that rhymes(sort of)) "super cheap."


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ElectricKirby
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Default 07-10-2011, 08:25 PM


Pure words do not describe my anger, so.........



FEEL MY RAEG


lol@Time =D


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Last edited by ElectricKirby; 07-10-2011 at 08:30 PM.
   
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Mr Kidnapper
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Default 07-10-2011, 09:38 PM

Fastest times without deaths: *This was done legitimately.
Easy - 8 "seconds"
Hard-
Impossible -

Fastest inhuman possible times without deaths: *This means with a slowed world speed modifier.
Easy - 8 "Seconds"
Hard - 58 subtracted by 50 "Seconds"
Impossible - 12 "Seconds"

Bugs:
In Hard, there is a collision detection problem. It is the (second to, depending on how you think of it) last 90 turn before reaching the exit. Right before the rotating squares, there is a strange invisible box that you bounce off of, which almost always lead to deaths.
Hard and Impossible mode increment 50 seconds, and 50 more seconds respectively.
When moving on from Hard to Impossible, it will often jump to Easy and none of the boxes will move at all.

Suggestions:
You probably should get rid of bouncing. I would consider it in the category of unintended player actions. Bug? A feature!
Add a delay time between death and player movement. When you die, your movement will be carried over if you do not add this delay. It will often cause more deaths than properly earned. I would consider this a bug under unintended player actions.
Make the Deaths number variable be read as an integer to get rid of that annoying decimal.
Make seconds an integer as well, else have it increment properly as to detect those numbers past the decimal point.
Have the map layout computerized to spawn upon pressing "Play." This means that instead of you placing the boxes haphazardly as well as arbitrarily, it will prevent unintended collisions with the wall. The walls will look nice and straight.
Edit: This is how I roll.

I bounced through the corners in the walls to get outside. Lol. Also, by placing the ball outside of the course beforehand, you can complete easy in 7 seconds.

Last edited by Mr Kidnapper; 07-10-2011 at 09:47 PM.
   
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shaydon
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Default 07-10-2011, 11:07 PM

No words can describe how annoying this game is


   
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Arrow 07-11-2011, 08:50 AM

I am trying to figure out how to stop the annoying bouncing by just making the whole game with less than 20 walls not blocks, but I'm strugling with that. Oh yeah you can go through the walls somtimes. There is a fake red block in lvl 2. hint hint. I'll make it look better, this was just a start.


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Last edited by InsertName; 07-12-2011 at 09:20 AM.
   
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