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sfunk
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Default pokemon objects - 06-23-2011, 10:35 AM

Obviously this thread will be about pokemon objects

Pikachu=done


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If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn

Last edited by sfunk; 06-24-2011 at 09:28 PM.
   
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reuben2011
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Default 06-23-2011, 08:14 PM

Sounds good. I really enjoy pokemon. =D


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sfunk
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Default 06-23-2011, 08:20 PM

yeah once I get the time i'll convert the other models


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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Mr Kidnapper
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Default 06-23-2011, 11:29 PM

I'll be sure to tell you exactly whats wrong.

Okay, that was fast.
-Four polys are missing. They are the ones shown black near and on the eye. You can understand a little better if you invert the pikachu (resize -1)
-Not smoothed. I won't bother you too much about this one.
-Tail untextured. I cannot tell if these are simply flipped polys, which they probably are, or simply a lack of texture.
-Same thing with the feet.
-Needs to be separated into subobjects. At this point it's like one of those maneki neko that Asian stores in general have at the near front.
-Yeah them dots. Electrodes.

-I assume since they show as black, this model has unnecessary bloating polys inside the model (Made so you could see the inside) as did the Master Chief model. Beware when smoothing, these will screw you up bad, taking up space at the same time.
-This is probably a fresh convert so you likely didn't notice, but the vertices might be split. This means each poly is its own little surface/element, and there will be massive numbers of vertices. Welding the vertices together at an extreme decimal (0.01 since they're literally in the exact same positions) should cut down the number of vertices into almost a fourth, if not a half.

Last edited by Mr Kidnapper; 06-23-2011 at 11:35 PM.
   
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sfunk
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Default 06-23-2011, 11:52 PM

I understand your concern, I literally just went on 3d warehouse, and converted the object, I don't obsess over the object if it isn't perfect(if you don't like the object do it yourself type deal) im just offering models to those who can't convert models, it was textured but I removed them,since blender normally screws them up, I didn't bother smoothing or fixing the tail, because it looked fine the way it is, and like I said before, if someone actually wants to use it, they have the oppurtunity to have the model


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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arty-fishL
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Default 06-24-2011, 07:43 PM

Quote:
Originally Posted by Mr Kidnapper View Post
You can understand a little better if you invert the pikachu (resize -1)
Cool, inversion, never knew about this, smart thing to know.


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Sparky9292
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Exclamation 10-04-2011, 02:18 PM

Quote:
Originally Posted by sfunk View Post
Obviously this thread will be about pokemon objects

Pikachu=done
A big problem is that the orientation is wrong. This object thinks UP is FORWARD.
   
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