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-   -   Working clock object (http://www.alice.org/community/showthread.php?t=6878)

DensetsuNoKaboom 07-04-2011 07:53 PM

Working clock object
 
2 Attachment(s)
My take on the classic theme of making clocks that tell the real time-this time, in a2c format. It even includes a thumbnail for your gallery! :D

The two methods it contains are:
reset-It resets the clock to whatever the computer time is. Useful if it starts going off for some reason.
clocky-The main method that does all the telling of time, with rotating hands and all.

arty-fishL 07-08-2011 02:34 PM

This is actually quite useful. Thankyou.

DensetsuNoKaboom 07-08-2011 07:27 PM

You're welcome.

shaydon 07-08-2011 07:48 PM

[QUOTE=DensetsuNoKaboom;38683]You're welcome.[/QUOTE]

this deserves way more views! =) very nice

meeatpizza 07-08-2011 09:56 PM

nice

DBZRFL 10-26-2011 05:28 PM

working clock
 
I need a working alarm I have my world and alarm clock, as the second hand i'm using a katana.

I have it as follows katana roll left 1 rev Duration 60 seconds, Looped.

Hour hand set to to roll 1 rev Duration 43200 Seconds, Looped.

Minute hand Roll 1 rev Duration 3600 seconds,

I have everything do together looped

I'm not sure why I cannot get my time to sync with my computers clock

Need help asap thanks

GameKid 10-31-2011 01:04 AM

Very nice! This should prove useful as a splash-screen feature, or maybe an easter egg.
Oh, and DBZRFL, just vehicle the katana to the second hand and set the second hand's opacity to 0.

DensetsuNoKaboom 11-01-2011 07:13 AM

That's not his problem. His problem is that the computer's time and his Alice clock's time are out of sync.

GameKid 11-04-2011 03:16 PM

Oh, do excuse me, I thought he was using your clock object as a base.
Now I look like an idiot, don't I.

DensetsuNoKaboom 12-04-2011 02:08 PM

1 Attachment(s)
I fixed a mathematical error in my clock that made the hour hand not work correctly, as well as adding an event that makes the clock start working when the world starts.


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