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-   -   Need help from 3d editing software users. (http://www.alice.org/community/showthread.php?t=5979)

Mr Kidnapper 02-15-2011 06:44 PM

Need help from 3d editing software users.
 
And now for the problem: I have a large 80k poly file from cough cough knows where that I will optimize later, and after realizing that Alice doesn't support bones or IK, I am in the process of splitting the meshes down to the finger joints and skirt pieces. Needless to say animating the skirt is impossible for Alice, since all I have to work with is a mesh...
What I need to do—after separating the meshes— is create joints without gaps using irregularly shaped meshes, say a finger joint.. a thumb... Or a well crafted elbow... Or anything on this model. A tutorial I found about creating an extremely low poly female for Alice showed the use of a sphere, however I don't think a sphere will work for these.

[url=http://i56.tinypic.com/1z6unvp.png]Example pic.[/url]
Also have trouble figuring out how to move the center axis of an object. For example, I am throwing a knife (Turn left # rotations), and no. It does not turn from the center of the knife outwards, rather spinning around the tip of the blade. When Rolling left or right, it won't roll from the center either. Instead, spins around as if drawing circles in the air.

Edit: Figured out how to change center axis. Of course :/ it was that.

arty-fishL 02-16-2011 01:55 AM

For the axis thing you can put a dummy or invisible object in the middle of the knife. Then set the knife's vehicle (under properties) ro the invisible object or dummy. Then have the dummy or invisible object move the direction the knife was to move and the knife will move with it. Then make the knife turn "as seen by" (under the drop down arrow at the end of a roll or turn item) the dummy or invisible object. This will make the knife move in the direction the dummy does and turn around the dummy, so if the dummy is directly in the centre of the knife then the knife will turn around its centre.

Mr Kidnapper 02-16-2011 05:42 PM

Yeah I did something else. I just changed the position of the subobject's pivot point in 3ds MAX and it worked. No more off-axis weapons if I have anything to do with it. Using too many dummy objects, or objects in general, is a bad sign and I'd try to limit that even if I have to do something outside of Alice to do it.


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