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-   -   Sky Warrior - Gradius Style! (http://www.alice.org/community/showthread.php?t=6861)

zero00 08-02-2011 07:33 PM

I never would have thought of that! :D lol

zero00 08-03-2011 10:12 AM

Some good news!
 
1 Attachment(s)
Some good news!

[SIZE="4"]Ridiculous Mode[/SIZE]
When I removed the Juggler, I wondered if I have both bosses appear at the same time. Turns out I can! :D
Ridiculous mode will be returning! It's a little different this time, because your bullets don't go through multiple enemies like they did in Sky Warrior.

[SIZE="4"]Training Area[/SIZE]
I'm planning on making an area for beginners who haven't played the game before. In this area is a small drone that floats around the room. It won't shoot back and it will harmlessly phase through the player if they collide.

Edit:
[SIZE="4"]Movement Styles[/SIZE]
I've also been experimenting with different ways to play the game.
Edit: These may or may not appear in the final game[list][*][SIZE="3"][B] Default Style[/B][/SIZE]
Arrow Keys = Move
Space = Fire
Enter = Flip[*][SIZE="3"][B]WASD Style[/B][/SIZE]
WASD = Move
Enter = Fire
Space = Flip[*][B][SIZE="3"]FPS Style[/SIZE][/B]
WASD = Move
Mouse = Fire
Space = Flip[/list]

zero00 08-03-2011 07:06 PM

Another Update!
 
Not only can I have both bosses on screen at the same time, I can let the player fight them again without restarting the world!

I'll also looking into adding loops in the game. If you defeat all of the bosses, the game will restart and [B]the bosses will come back stronger (with new attacks, most likely)[/B] (Like ridiculous mode, the loops are independent of the game's difficulty)

zero00 08-07-2011 04:08 AM

Battle Introductions
 
1 Attachment(s)
The "encountered an assailant" introductions are back! Here's a picture of it and me being shot at by Revolver Force! :p

DensetsuNoKaboom 08-07-2011 10:58 AM

[QUOTE=zero00;40238]Not only can I have both bosses on screen at the same time, I can let the player fight them again without restarting the world!

I'll also looking into adding loops in the game. If you defeat all of the bosses, the game will restart and [B]the bosses will come back stronger (with new attacks, most likely)[/B] (Like ridiculous mode, the loops are independent of the game's difficulty)[/QUOTE]

Awesome!!

zero00 08-07-2011 11:05 AM

Promotional Shot
 
I have a created a sort of promotional shot of the game.
Gigantic Picture incoming! Here it is!
[img]http://www.mediafire.com/imgbnc.php/a800684077ef9b7cff0e0d04becc9634c5e4f1e5346f30a13fc4be1b2a755cda6g.jpg[/img]

Also, the game is nearly finished.

ElectricKirby 08-07-2011 11:25 AM

[QUOTE=zero00;40422]I have a created a sort of promotional shot of the game.
Gigantic Picture incoming! Here it is!
[img]http://www.mediafire.com/imgbnc.php/a800684077ef9b7cff0e0d04becc9634c5e4f1e5346f30a13fc4be1b2a755cda6g.jpg[/img]

Also, the game is nearly finished.[/QUOTE]

This poster made me think... You should be able to unlock multiple ships. And even Easter eggs, like having a Star Wars ship in there or something.

zero00 08-07-2011 11:31 AM

[QUOTE=ElectricKirby;40424]This poster made me think... You should be able to unlock multiple ships. And even Easter eggs, like having a Star Wars ship in there or something.[/QUOTE]
I thought about that once, but I don't know where to find a good ship object. Do you know where I could find one?

DensetsuNoKaboom 08-07-2011 02:41 PM

Unfortunately I don't know where to find good ship objects, but this could be where your Kirby easter egg comes in!

zero00 08-07-2011 02:54 PM

Bad news
 
[B]The "out-of memory" error struck again![/B] :(
Now I have to cut something else. It seems the new menus I added caused it, so I need to think of a new approach to this...

Nighthawk0973 08-07-2011 04:12 PM

Gonna review this. I'm assuming that post #14 was Sky Warrior Returns right?

zero00 08-07-2011 04:15 PM

Yes. That's the one. :D
(I think I'll put a link to it on the first post)

Nighthawk0973 08-07-2011 06:00 PM

yea you should definately start putting the download link under the share worlds page on the first post. Exactly where it goes :D

Anyways beat it on easy and suprisingly, I beat it on hard too. With 5 lives however. So it's review time:

------------------

Snowfire Games Presents...

Sky Warrior Returns: The Review

------------------

As it's title states, sky warrior returns is the sequel to the game, sky warrior. Sky Warrior is probably one of the best games on the alice community because it's so well done. There was nothing that the developers tried to make that wasn't avaliable to be done in alice. However sky warrior returns lacks something that sky warrior didn't. It's either that there wasn't enough of what made sky warrior so good, or it's just the fact that I have the Nyan Cat background stuck in my head. I'm assuming it's the first reason but this review will say it all.

------------------

Presentation
------------
As always, the presentation is amazing. The cutscenes are beautiful, and even though the explosion used looks like it just came out of an indiana jones movie, in the game it blends right in. The GUI buttons are great and you get a different main menu screen each time you play. (well theres acually only two but who cares) To top it off you acually use your mouse to click these buttons, not the traditional arrow keys and ship. Screen transitions are excellent too. With all of this, the presentation aspect is probably the games greatest.
--------

Audio/Video
-----------
Skywarriors graphics continue to give a unique feel compared to other alice games. However it's still the same visaul style as the other sky warrior game, you can't change that like you oculd in the previous game either. Just watch the same thing over and over again. That's not to say this is a bad thing. The animation is still good, it's sad that we're not seeing something new here. Also I noticed some of the special effects where missing from the first game. (such as the water effect on your ship) The sound however is just as good as the last game. There might be some repetition but who cares. The sound effects are stunning and the music still sounds beautiful, without getting old, unlike other songs I've heard of.... (*cough* Nyan Cat, awesome, but a bit obnoxious after a minute)

Gameplay
---------
The gameplay is the same skywarrior that you know and love. This is definately not something bad. More of the same game is what you'd expect from a sequel, and that's exactly what you get here. The gameplay formula is all the same and there's even a new feature you get to try out if you bump the difficulty which allows you to press enter and swap around your characters positions, allowing you to shoot backwards. This feature definately looks cool, but it makes the games harder difficulty levels easier. I could not beat the normal mode in sky warrior. I could beat the hard mode in this though.

Replay Value
------------
The replay value also dissapoints me. Acually this probably disapoints me the most out of all of the categories. While the game is still tough, fans of the last game will notice a few key things right off of the bat. First off there's only one boss fight. I find this very dissapointing. Given the scope of sky warrior and it's 3 bosses, the fact that there's only one boss in this game is really sad. Also the customization options have been trimmed down. There's the option to change difficulty, fire type, and lives. that's it. Sure, you can still edit things to meet your perfect difficulty level, there's not as much combinations as there was before.
---------------------------------

The Verdict
-----------

The fact is, Sky Warrior Returns just can't live up to it's predecessor. For some reason or another, sky warrior lost of a lot of features that it didn't ahve before. And for that reason, it's score falls even lower than it would've. Whereas sky warrior had so much fresh and new content, sky warrior returns just takes away from this. Sky Warrior Returns might've done better if it was released as an indivisual package. But since this has less content the the first, it deserves less praise.
---------------------------
Presentation - 9.5
It's nearly perfect, but makes me wonder where the credits went.
Audio/Video - 7.5
The Visuals are nothing new from the first game, which suffered from lack of environments. This time however there isn't even the option to change the background. However the music and sound effects are as brilliant as always
Gameplay - 9.0
Nothings really that new. It's the still the same gameplay we know and love but everything good that we thought we wanted was merely making the difficult overly easy
Replay Value - 6.5
There's only one boss, which is really easy compared to the other sky warrior since I've pretty much beat the boss used. Another problem with the game is the fact that the difficulty customization options have been toned down, and that's really dissapointing.

Sky Warrior Returns - Final Score - 8.0(Great)

DensetsuNoKaboom 08-07-2011 07:22 PM

I'm assuming you are reviewing the battle with Zer-i mean Core Force, right?

ElectricKirby 08-07-2011 09:15 PM

1 Attachment(s)
Well, you can use the DropShip and Fighter objects in the Gallery, but I also have an Arwing somewhere... It was a coding Easter egg in LoZ: OoT

zero00 08-08-2011 09:37 AM

Sky Warrior 2 Beta
 
I've decided to release a beta version of the game!

You can download it [URL="http://www.mediafire.com/file/d633f9i5s52ae2k/gradius-like-part2-try50CC.a2w"]here[/URL]!

Almost forgot:
Short Game = All of the Bosses on that difficulty
Normal Game = All of the Bosses and their Loop 2 variants on that difficulty
Long Game = All of the Bosses and their Loop 2 variants from the difficulty you chose all the way to the hardest difficulty.



(Sad Note: I'll be honest. The game is not as amazing as I had wanted. Alice's memory problem has caused some issues with the game, requiring me to cut many things from the game(as I have mentioned in previous posts) that I didn't want to cut. If I add much else to the game, I'm afraid it may be too much for Alice to handle. In fact, I'm not really sure if it work on your computers... :( Perhaps I was just too ambitious here...)

Nighthawk0973 08-08-2011 10:25 AM

Still, the other sky warrior ran just fine, without a moment of lag. How come this one has less content and some lag?

zero00 08-08-2011 11:15 AM

My theory:
 
Sky Warrior, though it has three bosses, their attack patterns were not as complex and they used less resources (and much less bullets), such as Revolver Force using only one bullet and Urchin Force not shooting anything.

Sky Warrior Returns only had one boss with complex attacks and would, of course, use less memory than three complex bosses.

Sky Warrior 2 uses a huge amount of resources. The player can shoot 8 bullets, Revolver also uses 8 (all them are spheres with a separate glow effects to them) and Urchin Force, 20. Menus (at least before this beta) were apparently [I]really[/I] high-res.

That's my theory.
If I make another game, I'll have to make it far less complex and resource-intensive than this one.

DensetsuNoKaboom 08-08-2011 11:29 AM

That was the best Alice game I've played in a long time.

zero00 08-08-2011 11:30 AM

What Sky Warrior once was...
 
This is what Sky Warrior 2 looked like before I had to make more cuts to it.

Download it [URL="http://www.mediafire.com/file/4mqbg51agzbpdgz/gradius-like-part2-try49C.a2w"]here[/URL]

There's no music in this version, but the presentation is much better in my opinion.

=====Differences==========
The training mode button doesn't work

I think the game might go on for forever, assuming the version doesn't have the mission complete code. Not sure.

Other things I can't remember...
========================

BTW This is the thread's 100th post! :D

DensetsuNoKaboom 08-08-2011 01:25 PM

[QUOTE=zero00;40473]This is what Sky Warrior 2 looked like before I had to make more cuts to it.

Download it [URL="http://www.mediafire.com/file/4mqbg51agzbpdgz/gradius-like-part2-try49C.a2w"]here[/URL]

There's no music in this version, but the presentation is much better in my opinion.

=====Differences==========
The training mode button doesn't work

I think the game might go on for forever, assuming the version doesn't have the mission complete code. Not sure.

Other things I can't remember...
========================

BTW This is the thread's 100th post! :D[/QUOTE]

That was awesome!! By the way, there is Mission Complete code, and it works. But for some reason I could only use the Sword Force attack.

zero00 08-08-2011 01:37 PM

[QUOTE=DensetsuNoKaboom;40483]That was awesome!! By the way, there is Mission Complete code, and it works. But for some reason I could only use the Sword Force attack.[/QUOTE]

I forgot :p
Go into the World Method "ChangePlayerWeapon" (or something like that)
Enable the Weapon you want and disable all of the others. Not sure if Seeker Force will change targets though.

DensetsuNoKaboom 08-08-2011 01:38 PM

Frankly Sword Force is my favorite weapon anyways.

zero00 08-08-2011 01:42 PM

Thanks! It's my favorite, too! :D

BTW I've been thinking of making another game where you fight a clone of your ship.

jediaction 08-08-2011 05:41 PM

When does it officially come out?

zero00 08-08-2011 10:36 PM

I'm not really sure if I want to continue this game... :(
It's gotten too big. If I add more to the game, it will likely take up to much memory again and then I would have to cut more things.

DensetsuNoKaboom 08-09-2011 07:33 AM

[QUOTE=zero00;40513]I'm not really sure if I want to continue this game... :(
It's gotten too big. If I add more to the game, it will likely take up to much memory again and then I would have to cut more things.[/QUOTE]

If it says "out of memory", try closing then reopening Alice.

zero00 08-09-2011 07:37 AM

What I mean by this is that it takes up too much memory and can crash while the world is running

Nighthawk0973 08-09-2011 02:52 PM

Well than split it into 2 different .a2ws! :D Or more if you have too...

zero00 08-09-2011 04:30 PM

[QUOTE=Nighthawk0973;40523]Well than split it into 2 different .a2ws! :D Or more if you have too...[/QUOTE]

I don't want to do that. The game wouldn't be as fun as I would like it to be.

zero00 08-10-2011 01:53 PM

Sky Warrior Re-Analysis
 
Before I work on a new game, I need to re-examine Sky Warrior [URL="http://www.alice.org/community/showthread.php?p=34388#post34388"](the first one)[/URL].

Asking questions like "[B]Why was Sky Warrior fun?[/B]" and "[B]What could make Sky Warrior better?[/B]"
If you want to, [B]please tell me your opinion[/B] on the Sky Warrior games or how you think they can be improved.

Your opinion could help the Sky Warrior games become even better! :D

Nighthawk0973 08-13-2011 08:07 PM

He asks my opinion... we'll here goes!

------------

Snowfire Games Presents....

Sky Warrior II....

The Review....

---------------

The original Sky Warrior is with out a doubt, my favorite game on the Alice forums. And with good reason. Sky Warrior combines some great graphics and animations, an amazing soundtrack, outstanding gameplay, and a whole ton of difficulty tweaking, into one game, all wrapped up in a wonderful interface. Sky Warrior II brings us back more of what Sky Warrior did right, fixed what Sky Warrior did wrong, and adds some more weapons to Sky Warriors arsenal. But is this enough to make up for the damage Sky Warrior Returns gave to the Sky Warrior series? Find out in this review...

----------------------------------------------

Presentation
------------
Sky Warrior had it's presentation issues, but Sky Warrior II has none. Since Sky Warriors an arcade-style shooter, you won't have to worry about Story. You don't need it. The cutscenes are great but I'm mostly impressed by the GUI and HUD. The HUD looks awesome and when Sky Warrior moves up to the HUD it becomes transparent which might not matter too much, but just looks cool and gives a higher polish to the game. The GUIs, this time mouse based, (just like Sky Warrior Returns) look perfect and the transitions between GUIs are amazing.
--------------------------

Audio/Video
------------
The Graphics are just as good as they we're in other sky warrior games. Everything from models, 2D images, and animations. There's also a new background environment this time around. The only gripe I have about this is that there is still only one environment. I guess I've pretty much gotten over this fact however, and since this background is a lot better than the default background that has been in all the Sky Warrior games. The same goes for the sound. The music is beautiful as always, and the sound effects really give the feel of playing an old sci-fi arcade adventure. I heard no lag with the sound at all, another perfection Sky Warrior II has acheived.
-------------------------------------------------------------

Gameplay
---------
The gameplay is the same great Sky Warrior gameplay you know and love. You fight a series of challenging boss fights and then go into the options menu and make these boss fights tougher. The bosses are even tougher than before so I recommend playing Sky Warrior one if you don't want to much trouble beating the bosses since it will give you more experience towards beating Sky Warrior II. But if you havn't played the original this is going to be quite the challenge, just beating it on easy mode with 3 lives only. Anyways Sky Warrior II only has 2 bosses but they have more skills that they do. There's also longer game lengths which (since the bosses appear more than once) add more abilities to the bosses. The only flaw I see in the gameplay is the fact that you will notice about 5-6 frame rate stutters on each boss. These are minor and you won't get into a stage where the same thing will play over and over again until the game unfreezes and continues, but these frame rate stutters will probably end up in your getting hit and passing the restrictions of the screen, which you normally couldn't do.
-------------------------------------------------------

Replay Value
------------
Sky Warrior still doesn't have any extra modes or acheivements, but who cares. The real meat of Sky Warriors replay value has always been about what I call 'Difficulty Customization'. Sure you have the Easy, Normal, and Hard difficulties, but than you choose how many lives you have, how long your games going to last, which replays the bosses for you but you don't reset your lives, and of course, what weapon you choose. They're are litteraly 216 different combinations that you could tweak the difficulty. I'm not kidding! 4 weapons, 3 difficulty levels, 3 game lengths, and 6 different choices for how much lives you have, (0, 1, 2, 3, 4, and 5. If you choose 0 you can't die, which I don't even think is possible) multiply those numbers and it's 216! This is what makes Sky Warrior so good and it makes Sky Warrior II even better.
----------------------

The Verdict
-----------

Presentation - 10
The GUIs and HUD are flawless, and the cutscenes are really good too.

Audio/Video - 9.8/10
The sound has always been great in Sky Warrior games, and this is no exception. Plus the graphics are just as good as they were in the first, maybe even better. A new background switches things up but there's still only one environment.

Gameplay - 9.0/10
Brilliant, arcade-style, side scrolling shooter action. Sadly there's some minor lag, but it's only minor, and doesn't stop this game from being fun at all.

Replay Value - 10/10
216 different ways to play. Something that will stay loaded on your copy of Alice for quite a while.

Sky Warrior II Final Score - 9.7/10(Impressive)

Sky Warrior II does what every sequel should do. They fix almost all the problems the first game had and add new features and content without ruining the gameplay or adding too much new problems. This makes Sky Warrior II the ultimate sequel and my new favorite Alice Community game.
-----------------------------------------------------------------------

Could you possible get me a .mp3/.wav of the title menu music for Sky Warrior II, I'm thinking about a video review :D

Nighthawk0973 08-13-2011 08:19 PM

[QUOTE=zero00;40559]Before I work on a new game, I need to re-examine Sky Warrior [URL="http://www.alice.org/community/showthread.php?p=34388#post34388"](the first one)[/URL].

Asking questions like "[B]Why was Sky Warrior fun?[/B]" and "[B]What could make Sky Warrior better?[/B]"
If you want to, [B]please tell me your opinion[/B] on the Sky Warrior games or how you think they can be improved.

Your opinion could help the Sky Warrior games become even better! :D[/QUOTE]

Wky is Sky Warrior Fun? Addicting and Difficult. Try and continue the difficulty that Sky Warrior has, new boss fights, makeing them newer and more unpredictable and allowing veteran players to still enjoy the challenge that the Sky Warrior games are known for. That would be epic.

What could make Sky Warrior better? Acheivements, More modes such as multiplayer or survival, and adding unique bosses, instead of throwing in the same bosses replace them with new ones each game. Actually now that you think about it survival agains smaller enemies would be a good edition, smaller and increasingly more difficult enemies. Maybe a boss every wave? That would be epic too.

Anyways see what you can do. Maybe you could make a second .a2w be for the survival mode, that would make sense, and work.

zero00 08-16-2011 02:26 AM

Sky Warrior Multiplayer Mode?
 
[QUOTE=Nighthawk0973;40691]What could make Sky Warrior better? ...modes such as multiplayer...[/QUOTE]
Any ideas on how I could get multiplayer to work with the game?

The only ways I can think of are a "2 player co-op" mode and a "sort of turn-based mode" (It's effectively single-player, but if player 1 dies, player 2's ship flies in and player 2 takes over. It's kind of like the first Super Mario Bros multiplayer [SIZE="1"]I think...[/SIZE]).

Co-op seems to be the most ideal (and hardest to figure out) option to me. Any ideas?

ElectricKirby 08-16-2011 05:06 AM

[QUOTE=zero00;40752]Any ideas on how I could get multiplayer to work with the game?

The only ways I can think of are a "2 player co-op" mode and a "sort of turn-based mode" (It's effectively single-player, but if player 1 dies, player 2's ship flies in and player 2 takes over. It's kind of like the first Super Mario Bros multiplayer [SIZE="1"]I think...[/SIZE]).

Co-op seems to be the most ideal (and hardest to figure out) option to me. Any ideas?[/QUOTE]

Have both players onscreen at the same time. (True co-op)

That's really the only option in a side-scrolling space shmup.

DensetsuNoKaboom 08-16-2011 08:28 AM

You should make it so that Player 1 uses Up Down Left Right to move and Enter to fire, and Player 2 uses WSAD to move and Space to fire.

EDIT: 800 posts! 4/5 of the way to 1,000!

zero00 08-16-2011 09:30 AM

Sky Warrior Multiplayer
 
1 Attachment(s)
[QUOTE=ElectricKirby;40753][Co-op is] really the only option in a side-scrolling space shmup.[/QUOTE]
I agree! So I did just that! :p
I pulled up and old keyboard I had lying around, plugged it into my laptop, programmed in another player (using WSAD), and hoped for the best :p

Amazingly, it worked! :confused:
(Not used to things going that smoothly :p)

To play this, plug another keyboard in the computer!
Player 2 can't flip or shoot yet (I just wanted Co-op to work :p)

Tell me if it works for you or not! If it does, we may see Sky Warrior with a co-op mode :D[SIZE="1"][COLOR="LightBlue"]
(I wonder how many smilies I've put in my posts... :0)[/COLOR][/SIZE]

zero00 08-16-2011 10:24 AM

Sky Warrior Multiplayer
 
1 Attachment(s)
Just updated the co-op mode
Still trying to figure out a good control scheme for each ship. For now...

Player 1
Move--------Arrow Keys
Shoot--------Space
Flip-----------Enter

Player 2
Move---------WASD
Shoot--------- L
Flip----------- Q

Enjoy! :D

x2495iiii 08-16-2011 03:54 PM

This seems to be coming along nicely. Very well done, zero00. You should be proud.

zero00 08-16-2011 04:18 PM

[QUOTE=x2495iiii;40790]This seems to be coming along nicely. Very well done, zero00. You should be proud.[/QUOTE]
Thanks! :D
I think I may create a single-player world and a multiplayer world
(Hopefully with different bosses for each one. :D)


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