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sfunk 07-14-2011 07:11 PM

it's all good, but as long as iua just watch my or X's tutorial on how to convert, he should be okay, and as long as he has the right version of blender

iua 07-14-2011 07:12 PM

but thats my problem when i say import on blender it does nothing
I watched both sfunk and X's tutorials

legolizard 07-14-2011 07:16 PM

The object may have imported, but it is possible that it is just out of your view or is too large for the general area of Blender, look around for it.:)

iua 07-14-2011 07:21 PM

i import the object but it has no color like before.

legolizard 07-14-2011 07:23 PM

It does, you have to finish converting it and it will get it's color/texture back.

iua 07-14-2011 07:24 PM

oh ok so export into biturn and save as .ase

sfunk 07-14-2011 07:25 PM

well you have to understand, if it's textured, it will have no color, then you do everything in the video, then you have to import the texture packs

iua 07-14-2011 07:48 PM

im confused

sfunk 07-14-2011 07:54 PM

well it's really not that complicated, especially with all the tutorials made for it, if it has textures(looks like a picture is used to cover the objet) then more than likely the object was crappy and just covered to look nice, so just do all of the converting like in my video, and once you'll import the object into alice, you'll figure it out

ElectricKirby 07-14-2011 08:45 PM

[QUOTE=legolizard;39135]Oh sorry sfunk I must have posted after you and not have realized it.:o

Now iua, that sound file is much too long for Alice, and even if it weren't you must understand this, Alice has difficulty with mp3 files and some it can read others it can not, ask Mr Kidnapper as to why this is so, while .wav files are uncompressed sound files and thus larger, but I suppose "easier" for Alice to read.[/QUOTE]

In the game that I'm working on, I have a mp3 playing that's over 6 minutes long, a whole minute longer than the song he's trying to use. I converted the song to a wav file after extracting it, but Alive won't save it. I think it might be the song itself.

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