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-   -   importing video into worlds (http://www.alice.org/community/showthread.php?t=4347)

jediaction 05-11-2010 03:57 PM

[QUOTE=King Gamer(gorit);21163]How did you ask them that.
Secondly you can make fades.[/QUOTE]

Email them

King Gamer(gorit) 05-11-2010 04:00 PM

Ah someone uses resources.

jediaction 05-11-2010 04:38 PM

?

King Gamer(gorit) 05-11-2010 04:53 PM

Email is a resouce Dah. LOL

jediaction 05-11-2010 07:19 PM

yah i know, but what about it?

King Gamer(gorit) 05-11-2010 07:32 PM

I never use resources:D

jediaction 05-11-2010 07:51 PM

ok

zonedabone 06-05-2010 11:08 PM

[QUOTE=codemaster;21154]would it be possible to display a video scene in the beginning as an intro video? Not rendering it in 3d, but just displaying the video, then start the 3d rendering.[/QUOTE]

Yes! Make the movie on a billboard. now measure the dimensions, and put it a set distance away from the camera. The camera viewing angles are in radians, so just do the math. I'm not great with trig, so I can't. :D


Also, have we tried using GIf images?

Dameria 06-05-2010 11:52 PM

[QUOTE=zonedabone;22038]Yes! Make the movie on a billboard. now measure the dimensions, and put it a set distance away from the camera. The camera viewing angles are in radians, so just do the math. I'm not great with trig, so I can't. :D


Also, have we tried using GIf images?[/QUOTE]

Haha zonedabone, you are always trying to use advanced math to solve simple problems!!! There is no need for radians if it is a simple billboard with pictures... The problem we have to figure out is how to have low-quality pictures so it does not take up 10 mb of space in the game.

zonedabone 06-06-2010 05:22 PM

[QUOTE=Dameria;22039]Haha zonedabone, you are always trying to use advanced math to solve simple problems!!! There is no need for radians if it is a simple billboard with pictures... The problem we have to figure out is how to have low-quality pictures so it does not take up 10 mb of space in the game.[/QUOTE]

That was for having things look 2d. For videos, simply have a list of textures and use do in order.


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