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meezcat 03-20-2013 11:53 AM

School Project Help Please!
 
For my class, I get to design a Alice program of my choice. I am making a western town with a buffalo walking around. I have the buffalo being moved by the "Let the arrow keys move ____" command. I want to make is so the buffalo can't walk inside of buildings, but I have no idea how to. I've tried using commands like "If buffalo is within 2 meters of salloon move buffalo 10 meters backwards" but they don't work. Does any one have any ideas?

johngflynn657 03-20-2013 11:57 AM

We will wait for their answers. :) I wish i could help.









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fourbros 03-20-2013 12:35 PM

1 Attachment(s)
[QUOTE=meezcat;52620]For my class, I get to design a Alice program of my choice. I am making a western town with a buffalo walking around. I have the buffalo being moved by the "Let the arrow keys move ____" command. I want to make is so the buffalo can't walk inside of buildings, but I have no idea how to. I've tried using commands like "If buffalo is within 2 meters of salloon move buffalo 10 meters backwards" but they don't work. Does any one have any ideas?[/QUOTE]

hmmm... Well try doing what I'm doing for my pokemon game. I would use cubes for collision detection. It would be in a method that would be 'while the world is running'. Here's the pokemon game to show you what I mean. Move with the arrow keys. Tell me if this works. (and if you like the pokemon game, even though it's 99% unfinished)

meezcat 03-20-2013 02:01 PM

Thanks for your response fourbros! Your game is very impressive so far! I tried what you used for the hit detection, but it won't work on mine for some reason. I think I coded it properly, and logically it all makes sense, but for some reason it will not register that the buffalo is comming in contact with the box.

fourbros 03-20-2013 04:01 PM

I resized the cubes for my game. You may have to change the 'distance from the cube' to fit your game.

meezcat 03-21-2013 02:22 PM

I got it to work! I was using the distance between the object's centers rather than their depth's. Thank you for your help!

fourbros 03-21-2013 02:24 PM

I'm glad my advice semi-worked for once.

rihanaeg 04-29-2013 02:40 PM

[QUOTE=fourbros;52623]hmmm... Well try doing what I'm doing for my pokemon game. I would use cubes for collision detection. It would be in a method that would be 'while the world is running'. Here's the pokemon game to show you what I mean. Move with the arrow keys. Tell me if this works. (and if you like the pokemon game, even though it's 99% unfinished)[/QUOTE]

thanks for help


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