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-   -   New FPS (http://www.alice.org/community/showthread.php?t=4788)

debussybunny563 07-26-2010 10:09 AM

Update 7-26
 
[SIZE="2"]I added a new weapon: the FN P90!:D
Pros: Low recoil, possibly lower than the M4. High mag capacity, can fit 50 rounds. High range, reaches out to 175 meters. High fire rate
Cons: Relatively slow reload. Low damage, 4-5 hit kill.[/SIZE]
[SIZE="3"]ULTRA CON: LAGS THE ENTIRE GAME!!!:mad:[/SIZE]
[SIZE="2"]I'll have to see what I can do about the lag. Any suggestions would be welcome. BTW the polygonal count is 28,000. Too much or no?

This might be the last weapon I add to the game. So now, 5 weapons total.

Edit: The lag actually isn't that bad. I think it might run a just a [I]little[/I] bit worse though.[/SIZE]

jediaction 07-26-2010 11:32 AM

[QUOTE=debussybunny563;23490][SIZE=2]I added a new weapon: the FN P90!:D[/SIZE]
[SIZE=2]Pros: Low recoil, possibly lower than the M4. High mag capacity, can fit 50 rounds. High range, reaches out to 175 meters. High fire rate[/SIZE]
[SIZE=2]Cons: Relatively slow reload. Low damage, 4-5 hit kill.[/SIZE]
[SIZE=3]ULTRA CON: LAGS THE ENTIRE GAME!!!:mad:[/SIZE]
[SIZE=2]I'll have to see what I can do about the lag. Any suggestions would be welcome. BTW the polygonal count is 28,000. Too much or no?[/SIZE]

[SIZE=2]This might be the last weapon I add to the game. So now, 5 weapons total.[/SIZE]

[SIZE=2]Edit: The lag actually isn't that bad. I think it might run a just a [I]little[/I] bit worse though.[/SIZE][/QUOTE]

Get rid of as many loops as possible

debussybunny563 07-26-2010 11:37 AM

Lag!!!
 
[QUOTE=jediaction;23494]Get rid of as many loops as possible[/QUOTE]
[SIZE="2"]
I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.

BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.

@jedi: Hmm, you've almost got 2,000 posts! Just a little longer!

Edit: Over 2,000! Congrats![/SIZE]

debussybunny563 07-26-2010 12:20 PM

New file
 
[SIZE="2"]Here's the world with the P90:
It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular):p[/SIZE]

jediaction 07-26-2010 08:00 PM

[QUOTE=debussybunny563;23495]
[SIZE=2]I actually have quite few loops, I have more 'while' events. At this point, I'm blaming it on too many polygons, since whenever I face away from where there are a lot of objects, everything runs really smoothly.[/SIZE]

[SIZE=2]BTW, I'll start posting the updates on a new post, so don't look back to the first post (or close to first) for the new updates.[/SIZE]

[SIZE=2]@jedi: Hmm, you've almost got 2,000 posts! Just a little longer![/SIZE][/QUOTE]

Post 1995

Anyway, while loops will make your game go slower to you know

[QUOTE=debussybunny563;23499][SIZE=2]Here's the world with the P90:[/SIZE]
[SIZE=2]It still utilizes the number system, and I'm working on changing it to the 2-slot system (sorry jedi, that option seems to be more popular):p[/SIZE][/QUOTE]

I was hoping for that? Whats wrong?

debussybunny563 07-28-2010 10:08 AM

[QUOTE=jediaction;23504]Post 1995

[SIZE="2"]Anyway, while loops will make your game go slower to you know[/QUOTE]
:p


Edit: Well, I have to use one of them, so thank you very much for that meaningful comment.
Just kiddin', but I really do think it's too many polygons. It doesn't lag very much for me anymore, but I understand you should keep the limit to 40,000, and I'm getting close...[/SIZE]

jediaction 07-28-2010 02:33 PM

ok, my games have way over that. Check out my Halo game, going off subject

DensetsuNoKaboom 07-28-2010 03:45 PM

Needs more enemies.

debussybunny563 07-28-2010 04:25 PM

[QUOTE=DensetsuNoKaboom;23562]Needs more enemies.[/QUOTE]

[SIZE="2"]Well, of course. I'm still working on other things. Once you get one enemy's methods and events down, you can easily (still time-consuming though) duplicate that. For the moment, the current enemy can't walk or move, so it'll be some time before more enemies come into play (don't worry, they'll definitely come).
[/SIZE]

jediaction 07-29-2010 12:30 PM

I understand, you just started


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