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shikhargo 08-17-2010 03:41 PM

I was wondering if someone could tell me how to make collision detection in alice2.2. Im a really big beginner.


jediaction 08-17-2010 05:12 PM

Ah, a beginner. K, well, collision in alice is known to be (very bad). We have created several collision programs all over the threads to help with your games. If you want to do the simple but not very reliable way of collisions that alice has. Make an event thats a while something is true. Select the world object and go to functions in the list of options on the bottom left. You should find near the top a button that says, "if "object" is within --meters" or something like that. Drag that in the "true" section of the event for the while something is true and set a distance. then in the begin, during, and end section, say what you want to do. Depending on how fast your going of how far your going to move backward. Always set the duration to "0 seconds" for most reliable collisions. Experiment a little with the speeds and you can change the collision camera move back speed or what ever object is moving. Hope i helped, and questions please ask.

Doctor Who 08-24-2010 01:48 PM

This is brilliant! Do you mind if I use this in my project, it is the only collision detector that will work.

Dameria 08-24-2010 06:08 PM

Yeah sure, everyone is allowed to use this method if they know how to.

Zippy133 10-07-2010 07:10 PM

Hey guys i tried ur program and i tried to copy the boxes and it didnt work. Only the box that was already in the program worked. im doin a school project and trying to make a maze where u cant go throught the walls!!!!
but thats kinda hard so i tried urs and it works fine but i cant duplicate the boxes. how did u get the box to work as a solid

Thanks Guys!!

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