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x2495iiii 10-12-2009 09:07 PM

Resident Penguin
4 Attachment(s)
This one took a lot of work. I wanted to make a world with one of the models I imported into Alice, so I decided to use one of the imported guns to make "Resident Penguin" (oooooh)!

There's no instructions, so read this before you play:

You're a penguin with a gun, infinite ammo, something to prove, and nothing to lose, so you decide to rid the world of zombies.

Hold 'a' to turn left and 'd' to turn right. Click the mouse button to fire at a zombie (you can hold the mouse button too, but it's slower). The penguin automatically aims at zombies which he's directly looking at (they turn red to show they're targeted).

Have fun with it!

ResidentPenguin1: The first version. Small and simple, yet addicting and fun. Use this if you have a slow machine.
ResidentPenguin2: An experiment to add to RP1. Has more weapons and different camera angles, but unchanged gameplay and SERIOUS lag. Look at this to see what NOT to do when making a game.
ResidentPenguin3.1: The polished result of a weeks worth of work. I'm very proud of it. Has just about everything you can think of
ResidentPenguin3.5: 3.1, but with more levels, an option to play forever, better special effects, and a new enemy.

[COLOR="Red"][B][U]NEW[/U][/B][/COLOR][URL=""]RP Trophies[/URL]

3.5, but with trophies and grenades. Good stuff.

DumDum203 10-13-2009 08:23 AM

lol, dude, that was the most fun i've had all week. loved it. especially the "zombies win" sequence. really, this is amazing. you rock

one thing though: I turned really slowly. I suppose that's necessary, though, to keep it from being too easy.

you should do something like an upgrade screen between levels! you could measure some kind of stat, (not sure how you determine when to go to next level) like #of zombies killed, or accuracy, and use that to give points or money for buying new weapons!

really good game. keep it up, dude

Dameria 10-13-2009 08:04 PM

Wow! Nice game. Its simple and fun, I like it when the zombie kicks you into the field goal!

Nice job with the light effects on the gun when you shoot. I like how you did all the coding. I do not know how to do all those complex codes. I also like how you had the zombies respawn and I love the red targeting!

I can see this took a lot of time, and you did a really good job.

dubastot 10-13-2009 08:45 PM

Quite the game you have going there x2495iiii! I like your gun especially.:rolleyes:

x2495iiii 10-16-2009 05:54 PM

Thanks for the input guys! I'm re-working it right now to try and make it even better! So far I've added four new weapons, three different camera angles, a better targeting system, and I'm working right now on a way to make the enemies smarter.

Jeremytroid 10-16-2009 07:35 PM

this is really awesome! It's a lot of fun to play:D

x2495iiii 10-17-2009 08:32 AM

1 Attachment(s)
Alright, here's an advanced version of Resident Penguin. New features:

-penguin turns faster
-6 different weapons to choose from (Press s to switch)
-4 different camera angles to choose from (Press 1 to switch)
-more sensitive aiming (originally you could point almost anywhere and hit the zombie, now you have to aim properly)
-a few fixed bugs (you can't fire after being kicked anymore)

There are probably a few bugs I missed, so if you find them, tell me. When the world start' you're given three seconds before the zombies start moving, enough time to get ready and switch between weapons and camera angles for awhile.

Have fun!

Dameria 10-17-2009 09:04 AM

I really liked the first game, but as I loaded the second game, there were a few major things.

First of all, the other guns are really cool, but the fifth gun is just WAY too over powerful. You can just hold it down and spray, killing everything as you turn to face it. Also, I noticed a bug when I did this. If you spray the gun and just kill everything, then eventually no more zombies will respawn. I would suggest either taking out the laser gun, or at least making it shoot for 1 second, and then it has to cool down for 1.5 or 2 seconds before it can shoot again, and this could be easily fixed by just adding the wait command into shooting the laser gun.

The other bug I noticed is that as the zombies respawn all at once, it lags like crazy, and there is a big delay for a second or two, but I don't see how you could fix this one, but maybe making each zombie respawn a little later than the other, so that they do not all respawn at once and lag the program.

Other than that, nice improvements in the camera angles and guns! Another suggestion that I might want to see in a later version is to add a laser sight onto the silenced MP5, the second gun after pistol. That would be really cool.

EDIT: Oh, and another thing I noticed is that when you lose, and the zombies win, kicking you over the field goal, it is very laggy. Also, the as the zombies win, if you wait a while you notice that the zombies are moving across the map near the field goal! Maybe you can make it so that if zombies win, all zombies opacity = 0%, so that you cannot see them as they walk near the field goal.

Also, I would take away the move camera left and right when you move arrow keys thing, because it is really not necessary, as zombies only come from 1 side.

Jeremytroid 10-17-2009 03:00 PM

Yeah. The game also freezes if you switch or shoot to much after the level's over.

Nickto1414 10-17-2009 08:07 PM

nice game
that game was awesome, i agree with Dameri the 5th one was kind of easy and may i recomend that the arrows don't move the camera, also u kind of turn slow but i like it how the zombies turn red if there in sight that is bad arse lol

x2495iiii 10-18-2009 03:33 AM

In no particular order:

I made the laser to be kind of like the weapon you save up for at the end of the game, you know, the one you only get to use on the last part. Also, I know that the zombies sometimes don't come back, but I'm really not sure why that is. There have been a few times when I've been testing the game and something bad happens, only to have it never happen again after repeating the event several times. I do have an idea to counteract that glitch, though, so I'll see if I can work around it.

The delay for the zombies is intentional. I was trying to make it so that the zombies COULDN'T respawn all at once, so I had each zombie wait a different amount of time after being shot before respawning.

I knew about the waiting and seeing the zombies glitch, but I left it in cause I though it was funny. It looks almost like the zombies are going after the penguin to kick it some more, or like the zombies are making a victory march across the field.

As far as lag goes, that has never been a problem for either of my two computers. Both of them have tried the world and ran nearly every scenario I could think of with fine results (except for a slight speed increase in one of them when a zombie is shot). I could try looking back at my code to see if it could be streamlined, but nearly every processor-power saving trick I've tried for this world has caused world-stopping exceptions.

In any case, I'm listening to you guys, so thanks for playing and for the input!

dubastot 10-18-2009 02:19 PM

The zombies should come at you quicker and all the crazy guns should come later in the game. Nice weapons though. All of them are way bettter than the gun in my gun.

Chris101b 10-19-2009 12:46 AM

I have a couple ideas to make it more replyable:

1. Have the game keep track of how many kills you get. Free reign of bragging rights in this forum.

2. Maybe put the weapons in order from least powerful to most powerful. When you get to a certain level, the weapons start unlocking. SO if you make it to level 5, you get the super strong weapon but all the zombies move faster. It is a good way to balance the game.

For me, the second version was way too laggy to play. It froze so much. It worked fine in the first version though. Overall, this is one of the most fun games on here (Zombies win screen made me chuckle). It is simple, addicting, and fun... the basic building blocks of a good game. All you need to work on is replayability and you are set. Good job!

dubastot 10-19-2009 08:15 PM

Your version 2 wasn't choppy at all for me. I do think having the weapons in order would be great. I also think having limited ammo would be pretty cool too. It would make the game 10 times harder and you would have to think a bit more.

x2495iiii 10-19-2009 11:58 PM

It all depends on what your machine can handle. In general, to create a game which is both quickly responsive and able to handle several events at once (such as two zombies dying at nearly the same time), it must have a BOATLOAD of if else ifs which loop constantly. Because of this, the ability to handle the game quickly depends on the computer's ability to process these if/else ifs constantly and simultaneously.

Either way, my next step, since all but one of you had problems with it, is to try to change these if/else ifs to something more manageable.

UPDATE: After only about an hour's worth of work, I've already managed to reduce the filesize by nearly 2mb! Go me!

x2495iiii 10-20-2009 01:14 AM

Also, (though it isn't typically my policy to double-post, I felt this was important and distinct enough to merit a totally different post) have you all realized each weapon's unique characteristics and abilities?

-The Handgun has none yet, it's just medium speed, single-target
-The MP5 can shoot quickly and automatically
-The Swashbuckler can take out several targets at once, but the amount is determined randomly
-The Shining Spreader has a charge shot which, when fully charged, can wipe the whole screen clear if aimed properly
-The Shining Lance (as you all know) has a beam which hits continuously
-The Triple Gun has the widest constant, uncharged range of all the guns and can take out several targets at once

And on that note, are there any weapons I've missed you'd like me to add? Handguns would be easiest, but if necessary I can shrink a rifle-like gun to fit into the peguin's fins. Remember it would have to be different in some way from ALL of the guns already in the world for it to be worth adding.

Nickto1414 10-20-2009 03:44 PM

gernade or rpg lol to do rpg
have the launcher do its thing and have a ball or rocket have a not showing smoke object on it,
when the ball hits the ground
do together
ball is showing false
smoke is showing true

have the smoke have a fire texture, and to kill zombies
if fire is within ??(idk what value will work) from zombie(all of them)
w/e kills zombies

uzack3 10-23-2009 09:23 AM

[QUOTE=x2495iiii;12308]Thanks for the input guys! I'm re-working it right now to try and make it even better! So far I've added four new weapons, three different camera angles, a better targeting system, and I'm working right now on a way to make the enemies smarter.[/QUOTE]

you should also let the penguin move left and right and let him turn a little faster but dude that was awesome!
p.s the first time i played it did nothing but the first level

x2495iiii 10-23-2009 02:37 PM

Actually, version 3 is complete, and that annoying level-freeze bug is just one of the many things I've fixed in RP3. How does this sound?

-Six levels instead of three [COLOR="Lime"]DONE[/COLOR]
-KO counter (and I look forward to seeing how high your scores are) [COLOR="lime"]DONE[/COLOR]
-Point counter [COLOR="lime"]DONE[/COLOR]
-Accuracy counter [COLOR="lime"]DONE[/COLOR]
-Weapons unlocked with points [COLOR="Lime"]DONE[/COLOR]
-Pause game and switch weapons [COLOR="Lime"]DONE[/COLOR]
-Switch weapons both forwards and backwards [COLOR="lime"]DONE[/COLOR]
-Ability to purchase upgrades for your penguin, like faster turning and superpowers (those'll be SO FUN to program!)[COLOR="Lime"]DONE[/COLOR]
-Cool weapon display which shows what weapon you have, along with stats on that weapon [COLOR="lime"]DONE[/COLOR]
-Lightning ambience in the background [COLOR="lime"]DONE[/COLOR]
-Laser-sight for the MP5 (like you wanted) [COLOR="Lime"]DONE[/COLOR]
-The one big zombie...heheh [COLOR="Lime"]DONE[/COLOR]

DumDum203 10-23-2009 10:47 PM

nice, dude
wow, i figured there'd be some nice weapons, but jeez! i think v2 is cooler, but significantly easier, which kind of takes away from it. And it does run alot slower. my computer is pretty hos (god, i AM a redneck) and it still went about half the speed of the first version. i think if you found a way to have your zombies attack from a wider angle, that would mitigate it a tad.

by the way, saw your youtube. that was pretty funny. i had to watch the first half twice. :) was that you in the voice over? lol

looking forward to v3. keep it up!

x2495iiii 10-24-2009 07:12 PM

1 Attachment(s)
And it's done! This is the most I've ever worked on a project, so I really do hope you guys enjoy it. It's HUGE though, so you may want to close your internet connection while you play, to free up processor power.

Another trick I've found helpful is playing the world, then doing few things (like shooting, pressing pause, letting the zombies kick you, etc.) and then restarting the world. I've noticed it tends to run faster when it's done it once before (cache memory?).

Anyway, here are the controls:
-Hold 'A' to turn left and 'D' to turn right
-Press 'S' to switch weapons forward, and 'X' to switch backward
-Press Space or Enter to pause the game and bring up the pause menu. From inside the pause menu, you can switch weapons, switch camera angles, buy guns, and buy abilities for your penguin (I've been using a computer with Windows Vista and Word 2003...I think, so I don't know if the fonts I used for the pause menu and HUD will shop up for you guys. If they don't, the text may disappear or run off the screen, so heads up.)
-Press 'Q' to repel the zombies, if you've bought the power.
-Hold 'W' to slow down the zombies, but not the penguin, if you've bought the power
-Press 'E' to use a shockwave which kills all zombies (except the big one, it just hurts him) if you've bought it.
-If you see the big one, pump him full of everything you've got, because he's REALLY tough (also, the penguin will automatically aim for him if he can)
-The Shining Lance now has two disadvantages: It's expensive, and one other hidden thing...
-You'll probably need Night Vision by Level 5. It's nearly impossible to see anything if you don't have it (I challenge someone to try and beat it without Night Vision)
-This version's HARD, but beatable. Try different combinations of powers and weapons and see what works for you
-My top score is 207 KOs

If you find any bugs (besdides lagging, because I expect that), tell me.

Dameria 10-24-2009 07:19 PM

Ok, now I finished the game, with a total of exactly 200 kills. This is no doubt the best game I have ever played on Alice. It took me about 10 games to actually beet it, and it was really fun and really addicting. I love the lightning effects and also, a BIG plus for me is that it actually runs faster and with less lag than the version 2.0, while having a lot better effects!! I always got really scared when I faced the big zombies, but I found a cheep way to kill them easily.

Here are the good things about the game (and there are a lot of them):

I tried the MP5 and I really like the laser sight that I asked for! It really helps in finding out where exactly you are aiming, definitely worth the 50k points to get. Also I tried the Swashbuckle, and it is the cheapest gun, but it is also one of the most powerful. The others are good, and worth the money, but you can easily finish the game with just the Swashbuckle and all the power.

That brings me to the upgrades. At first, I only used the PK power because it was cheap and had great affects on multiple zombies coming too close. Then I used the other ones, and they came in handy, and I like almost every aspect of them (except for a few small things that I will get to later.) Altogether though, the upgrades are awesome.

I tried the night vision, and it gets rid of all the fog, and if you get this upgrade in the beginning, it will get rid of all your lag too! The bad thing is with less lag you are more likely to die because things go faster and it is hard to keep up (night vision better for later levels). The PK power is easily my favorite because of its affects, and almost tied with it is the Bullet-Time, which slows things down a lot, letting you think more without the choppy lag (I also love the effect of how the bullets from the pistol fall during bullet time, so cool and realistic!). Also the repel is good because you get 3 per level, but it is kind of hard to reach because you click Q with picky finger which is not as strong and hard to get to during quick-thinking situations (I'm not putting that in the bugs post though, because it is not too bad). And thats about it... Great Game!

Dameria 10-24-2009 08:16 PM

Now that all the good things about the game are out of the way, here are some of the bad things / things you should change:

The first thing I noticed as I played the game and got my first upgrade, is that the PK Power is ridiculously low-costing for what it can do. I think this should be worth 75-100k points instead of the 50k it is at now. I can buy it after only 2 levels!

Another thing, and this is a really big one, is the Swashbuckle. It is the cheapest gun in the game (25k), yet it is disputably the most powerful. Capable of hitting multiple targets if the zombies are clustered together, you can easily just sweep through quick-tapping the mouse and kill everything quickly. Also, this is the gun that I use to kill the big zombie. It takes only a second or two of quick clicking to turn the large zombie into dust (literally :D). I would either raise the cost of this weapon to 75,000, or make it a little less powerful, or give it less splash damage (smaller target area).

Also, I noticed that you made the pistol more accurate, making it harder to hit a target with it. Since the penguin moves faster now, it is hard to just turn as you quick-shoot with the pistol, because it only targets in on the zombies for a split second (unlike the Swashbuckle). It makes it hard to kill a single zombie, because I am constantly going too too far right, then too far left with the pistol to get it targeted quickly. This is not a major thing though, maybe if you could just give it a [I]little[/I] bit more target area.

If I think of something else, I will edit this, but until then, its been a great game and I have thoroughly enjoyed playing it!

x2495iiii 10-24-2009 08:38 PM

Thank you very much for your positive input! I made the upgrades cheap because I was trying to let players buy weapons and upgrades, not one or the other. I also made the Swashbuckler powerful because it's the slowest, but I can reduce it's range (and increase the pistol's) easily.

The big question I asked myself was which gun should be the cheapest, since I already knew which two should be the most expensive. I admit, I did most of my difficulty testing while using the Beretta and the MP5, both of which can only hit one target at a time, so the splash weapons may be too overpowered. So which one should be the cheapest?

In any case, thanks for playing and for the suggestions!

Dameria 10-24-2009 08:50 PM

[quote=x2495iiii;12524]The splash weapons may be too overpowered. So which one should be the cheapest?[/quote]

I think that as long as you lower the range of the Swashbuckle by a bit and make it a little less powerful (just a little), then you can keep it the same price, maybe 30-50k if you keep the power the same. It is definitely the anti-big-zombie gun for now though.

Wait until other people put in their input, and then you can put in other stuff to change for version 4.0 (although 3.0 is so good, there is really no reason to make a 4.0 other than to add new stuff to the game, which would be awesome :D).

x2495iiii 10-24-2009 11:49 PM

Nah, I consider you guys my testers, the people who find the bugs I can't. I've already edited RP3 to address everything you mentioned (I think) plus some other stuff. Here are a few of the changes:

-Big one is slightly faster (if the Swashbuckler was fast enough to get him every time, there's a problem)
-MP5 doesn't recoil as much (the laser sight looks really silly when there's too much recoil)
-Swashbuckler has been SEVERELY nerfed (slower firing, slightly less power, shorter range, and a 30% chance of misfiring, although it's still great at taking out several close enemies and has the highest power)
-Beretta's range has been increased to be more lenient in aiming
-MP5's power has been increased
-Prices of almost everything has gone up
-Bug fixed: camera can't be switched when zombies win
-Bug fixed: Last 3 lines of descriptions no longer disappear if you switch camera angles

I'll wait awhile for people to put in other suggestions before I release the edited version.

Chris101b 10-25-2009 04:28 AM

WOW!!! Is all I have to say. This is the first time I have played a game in Alice that was literally addicting. I love games like this where you can upgrade your weapons and abilities. The interface is great, there is no lag... Absolutely phenomenal!!!

Dameria 10-25-2009 08:01 AM

Haha, I just got a weird bug. I was killing zombies, and there was only 1 left for me to kill to win the game, but I couldn't turn in time, so I did my PK power, and it killed the zombie, but at the same time that zombie kicked me to the field goal! So now it says You Win! overlapped with Zombies Won. I don't know if there is a need to fix this bug, because it is so rare for this to happen, but just wanted to let you know.

Oh yea, and I also have another suggestion for version 4.0. I don't know if you want to do this because it might make the file larger, causing more lag, but how about if you make it so that when you go to the gun store and click on a gun, it shows you what that gun looks like. This would be awesome if you did this, because then we could see what that gun looks like before we buy it, and maybe even its stats too (although you don't really need to show stats, it says it on the left).
I don't know how you would go about doing this, but I have some ideas:

EDIT: I'm sorry, I had this huge list of how I think you should do what I said above, but I see now you already have pictures of the weapons in the folder DupeWeapons. Just use those pictures and put make it so that when you click the weapon in the Gun shop, it shows that picture underneath the lists of the guns.

I hope you will implement this in your next version. Oh, and if you make a reply to this, can you just post the version 3.0 again in your reply, because this is reaching the bottom of the forum page, and people coming to download this can just download it from the bottom instead of scrolling to the top to look for it. (Or if you want, you can post version 3.1 with the bug fixes!)

[QUOTE=dubastot;12539]I think one change for your controls would be to make the switching weapons keys q and e.[/QUOTE]

To Dubastot:

I think the weapons are fine as they are now, and the Q and E buttons are really needed for the powers, not the guns. If Q and E were to switch guns, then it would be hard to press the buttons for the powers, which are very useful to win the game. Also, you can change weapons by pressing the space bar to pause, or by just clicking the arrow keys on bottom.

Oh, and x2495iiii I thought of another thing to add. Maybe you could add sounds to the gunshots, like a pistol sound when you fire the pistol, MP5 sound for the MP5 (but make sure its a silenced sound), and so on. Oh, and make sure that you save before importing any sounds, or else an error could come up. If the sound does not import properly, just quit the program without saving and open it up again, or an error will occur whenever you open up the program if you save it. Maybe you could put it in with the loop for the machine gun, so whenever it loops, it will make the sound again, one for each bullet that comes out.

dubastot 10-25-2009 08:52 AM

I think one change for your controls would be to make the switching weapons keys q and e.

x2495iiii 10-25-2009 06:10 PM

1 Attachment(s)
I suppose I could do the pictures thing, but it'll take the addition of several booleans and dummy objects, since I have to check to make sure what pictures need to be resized in what way so that when the game is unpaused, the pictures go back to normal (incedentally, the pictures aren't pitures at all, they're actually models with no shading so the lightning doesn't affect their color scheme).

The simultaneous death/victory bug could be fixed with the addition of a few checks during the kicking method.

By the way, I never explained the stats of the guns:

-Power means damage it does to the one big one, since all guns can kill normal zombies in one shot
-Speed means firing speed, especially autofire
-Range means how lenient the gun is with aiming

I just thought of a cool way to reward players for beating the game, but it may take awhile, so that'll be version 4. In the meantime, here's the bug-fixed version.

Dameria 10-25-2009 07:57 PM

Ok, I just played 3.1 a few times, and it is a lot better in terms of difficulty now, thanks. I see that you made the Swashbuckle gun slower, which is good, so now it is worth the low 30,000 price, and it is more evened out.

I did just notice one thing though, when the Zombies Win, and you have more than one gun, you can press s and x, and you can still see the gun changes thing when you should not be able to. This is a minor bug I think and shouldn't be too hard to fix. Try buying a weapons and then letting zombies kill you, then switch weapon and see what I mean.

Another thing, have you considered the sounds yet? I think it would make it the game a lot more realistic if there were sounds whenever a certain gun is fired. You can edit the sound so that it is only a short burst and can be repeated every shot quickly. Just want to know what you think. Again, save before downloading any sound files to your program or errors will occur.

EDIT: Oh and another bug I noticed, when I went to the gun shop and bought a gun, then clicked on the background image to go back to main menu, I pressed space bar at the same time as it was going, so some weird bug occurred where the start menu from then on showed in the bottom right corner whenever I went to it, and I had to restart the game.

x2495iiii 10-25-2009 08:07 PM

I had considered sounds, yes, and music as well. I didn't include it in 3.0 or 3.1 because I wanted to keep the filesize down (the inclusion of just four 2 minute songs in an Alice world that I did awhile back worked perfectly, but made it go from 335kb to like 11mb).

Hmm...that's weird, since I had the display parts set to false. I'll probably have to move them entirely offscreen to fix that bug.

Dameria 10-25-2009 08:23 PM

Ok, I get why a 2 minute song would take that much room, but a less than 1 second gun shot would barely take up anything, so what would that be, 6 gunshots? Maybe at the most 100kb, so not too bad. Whole songs take up a lot of memory.

Also, do you think you can fix the menu bug I talked about in my edit last post? When you click to go out of gun option and then press spacebar at the same time, it moves the menu way to the right.

EDIT: Ok, so the spacebar thing is not an issue then, but can you please reply about the gunshot sounds? I think the control scheme is fine.

x2495iiii 10-25-2009 08:53 PM

Yeah, you're supposed to just hit the spacebar again if you're in the gun menu and you want to unpause. I made it so that you can press spacebar or enter at any point in the pause menu to exit the pause menu and continue play (try it!), but if you do both, the resizing and motion won't execute properly and will make the display parts move and resize wrong.

Another thing: is everyone okay with the control scheme as it is, or should I put alternatives in?

aag213 10-27-2009 06:36 AM

I just downloaded the third one and it's pretty cool. However for some reason I can't purchase any guns or powers, even when I have the correct amount of points. Has this happened to anyone else? Either way I can tell thats it's an awesome game from the previous ones, and that a huge amount of work went into it. Great Job!

x2495iiii 10-27-2009 01:54 PM

I checked the code for the buying of weapons and upgrades, and there's no glitches at all I can find. Try restarting Alice and playing again, and if that doesn't work, delete and re-dowload the world and then try.

x2495iiii 10-27-2009 11:43 PM

Does anyone have any suggestions as to what (besides sounds) I could add to the world?

dubastot 10-28-2009 04:15 PM

Do you think the game could be a bit longer and different types of enemies would be cool too. Plus some enemy vehicles or super strong units you need to kill with a rocket launcher. Just some ideas.

x2495iiii 10-28-2009 04:24 PM

Longer is a good one. I've been thinking about a way to do that that doesn't involve shooting the same zombies forever (by the way, has anyone managed to top 207 kills?).

I've actually been working on more enemies. They'll probably be like the big one; just one appears at a time and at random, but can do something the normal zombies can't.

That's the second request I've gotten for a rocket launcher. Alright I'll see if I can make one. Also, it just so happens that I have a nice APC model that might work in Alice.

Any power ideas or extra weapons that haven't been thought of?

Chris101b 10-28-2009 04:29 PM

1. A power up that freezes enemies for a short period of time.
2. A power up that gives you 2x points or 2x kills for every kill for a limited time.
3. Also adding power ups for individual weapons would be cool. For example, an increase in the rate of fire or damage

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