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Default 06-17-2008, 08:22 AM

Thanks for the clarification. You do make an excellent point about Maya.


Originally Posted by jedavis View Post
Alice has no "bones" with inverse kinematics so if that is what 3ddrew meant by "articulated models" then no, it cannot be done.
Actually what I generally consider an "articulated model" is one that has both a structure that is separated from the objects surfaces/textures and is dedicated strictly to animation and and additional set of software procedures to link the "bones" and the "skins." When done right, this avoids the smoothness problems that can occur where different objects join. If one of those proceedures is IK - it's great.

This is a distinction more from "hands on" work, rather than a rigorous definition, however. If anyone in the forum is actually teaching animation in an academic environment, maybe they would like to add some comments.
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