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Default 07-04-2011, 04:16 AM

Originally Posted by Mr Kidnapper View Post
Pivot Points - Arguably the easiest part, but it's the most annoying. Before you change these, you must always remember to reset Xform, or in Blender's case, apply transforms. If you don't you'll probably end up with incorrect rotational directions.
that is not true, you can have only one pivot point inside of blender when converting out from it,which in blender is the origin, how to set where this origin goes is what you said by using the transform, but this only affects the entire model as a whole not subparts, I don't think it is possible to create separate pivot points in blender (as in I have made many attempts to do so with no success) and you are able to have multiple pivot points while in blender, but those don't translate when converting.

If you are stuck on a project, check out the tutorials I made here at this link:

There are lots of tutorials on it so far, including some youtube videos, check it out


Go to my youtube channel to check out my alice 2.2 tutorials I have there..
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