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Lightbulb 11-06-2011, 06:41 AM

Originally Posted by Powerhouse64 View Post
That's exactly what I was looking for! Thanks!

And I appreciate the thread links, most people couldn't be bothered to take the time out of their day, but I just wasn't sure where to start.
No problem .

Originally Posted by Powerhouse64 View Post
HOLY CRAP!!! That world loader tool is excellent! I have one question though. I don't want to get my hopes up in case I'm wrong, but if I'm creating a game that has mini games used in it, does this tool allow me to create an interactive overworld where I can click on whatever object, and have it load a corresponding puzzle, and then record the puzzle score in the overworld? Please tell me that the program has this capability! I'm kind of freaking out over how awesome that is!
I think it should be.

Firstly watch my video tutorial, so you know how to use it.

The way I would do it is I would have a boolean variable in the master world that says "first time" set to true. I would also have the "score" number variable. In each of the sub-worlds I would also have a "score" and "first time" variable. When you click on a puzzle I would have it load the world for the puzzle clicked on and pass just the score variable across. When your done with that puzzle I would have it set "first time" to false, load the master world again and pass the score across. Then when the master world loads "first time" would be false and it would know you have played a game, so you could do something with that.

I hope that wasn't too confusing, if you have any questions just ask.


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