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I've never actually used it.
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MrMoke
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Default I've never actually used it. - 01-08-2014, 09:38 PM

You are correct. It may be yet another bug introduced with the 2.4.1 release, many of which are now breaking numerous "while" events in older programs. However, in my older Worlds 2.4.1 still shows the "when worlds starts" event, as well as do new Worlds.

The "while world is Running" option would appear to be a good way to get background tasks like wave action. However, the only real way to stop a world is to click the "Stop" button, and doing so prevents the "end" event from executing anyway.

In the past I just created a global Boolean variable, and let it control anything that needed to run in an infinite loop until the game is over.

Last edited by MrMoke; 05-12-2014 at 10:22 AM. Reason: Jan., Feb., Mar., Apr., May ?
   
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