12-29-2009, 01:29 AM
I've made a multi-object collision detection for one of my games. I put all the objects that I didn't want the user to collide with in a list, and used a "for all together" which checked if the user was within [object from list]'s width. It was not perfect but it worked fine. The game is "fun ball game" or something like that, you can search the forum for it.
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