Thread: Caps nbcfp help
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Mr Kidnapper
Senior Member
 
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Posts: 442
Join Date: Feb 2011
Default 12-19-2011, 05:53 PM

Now that you have collision solved, you use collision to detect if an object is within the threshold of the aircraft carrier. Now, remember what I told you to do?
Separate the aircraft carrier into parts. You don't have to go into a 3D design program and edit it yourself, you can use Alice shapes such as the box and set their vehicle to the aircraft carrier. To resize the shapes to the shape of the carrier, you can make a method that resizes them and click the "more" button to bring up resize from top to bottom, etc.
After that, you can make a list of objects that are part of the aircraft carrier's collision system. If a cylinder is within the threshold of the carrier's collision system, then you activate an explosion event. This explosion event is the artistic side and I can't really help you there. Make a cheap Alice fire or something.
   
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