View Single Post
sweating bullets
Old
Jabberwocky
Guest
 
Status:
Posts: n/a
Default sweating bullets - 05-19-2006, 06:40 AM

  1. You could use any object as a bullet. A cow projectile for instance...

  2. You can make your own bullets. Click on the "Add Objects" button underneath the world preview window. Browse the gallery like normal. Try using one of the objects in the Shapes folder. Use a sphere or a tube for instance. Use the object layout tools to position and resize it appropriately; change it's color property in the details window.

  3. Export the one out of the gun game I mentioned. Do so like this.
    [a] Right-click on the object, the bullet, in the object tree and select "save object..."
    [b] Open your world
    [c] Import it back in from the file menu. (If you saved it in the gallery, you can just browse and click like you do when you normally add objects. For organization... create your own folder under the gallery for custom objects and save stuff there.)
    [d] Note: You can use this feature to create custom objects with custom attributes, methods, and functions. See Gabe's response on this in the thread Create a Class. If you customize methods or functions & make object calls you'll need to have those objects in your world before you bring in the new object.

Have fun!

Last edited by Jabberwocky; 06-10-2006 at 12:22 PM.
   
Reply With Quote