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Default 03-09-2018, 04:00 PM

Originally Posted by sometimes618 View Post
In general, the "as seen by" method extension is usually helpful to me in a scenario like this.
I would make the "move" method (the method that makes the motorbike go forward) be "as seen by" an object that is always flat to the ground. If you want the motorbike to turn left or right, make the object flat to the ground turn.

EDIT: On second thought, there is an easier way.
Try making a dummy on the motorbike that has the "forward/turning" control instead of the motorbike, and set the motorbike's vehicle to the dummy. Keep it so that the motorbike, not the dummy, turns backwards for the wheelie, though.
Thanks for the help,I never even considered that! I'm going to give both options a go and see what happens!
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