New Experiments -
07-03-2012, 12:48 PM
==========Additions===========
-Enemy Bullet Shooter from the Robotron-Like Game added (24 Enemy Bullets can be onscreen at once). Press 1 to fire.
-Enemy Bullets change properties before being fired. This means multiple enemies can fire different types of bullets by using only one bullet shooting object.
(To change bullet types, go to EnemyBulletShooter's EntityShoot method. Watch the "type" local variable, and change it to 0 or 1. If you do this ingame, it is recommended to wait until no bullets are onscreen.)
-Enemy Bullet Shooter's "Fire Rate Controller" removed. Bullets are shot ridiculous fast.
-Press 3 to Clear Screen of enemy bullets.
-Seeker's body absorbs bullets.
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==============Some of my Games and Ideas===========
Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174
Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
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