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chip's Avatar
Status: Offline
Posts: 24
Join Date: May 2011
Location: New Hampshire
Default 05-15-2011, 11:02 PM

I use the speed multiplier trick to avoid just the kind of complex method-building you suggest, but which I may do down the road after things are squared away in other arenas, such as what the heck my little first-ever-Alice-game is all about

I tried everything but your last two suggestions to get 2.2 to launch, with no better luck with any of them, but thanks for the feedback. Alice 2.0 is fine for now, stable (usually) and I'm getting used to its little foibles. Not at all what I'm used to (animation in Blender & level-building & modding in Unreal 2.5/UnrealEd 3.0), but it has its own charms as well.
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