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Join Date: Mar 2008
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Default 05-11-2012, 06:12 AM

You cant.

What you could do is make a graphical input box. You could create 3D text and use key listener events to update it, but that's rather elaborate for just getting a string from the user.

You could also set a number variable to the time (under world functions) before showing the dialog, ensure the user knows how long they have to answer, and after they answer subtract the new time from the previous time. Then you could work out if they answered within time. But as far as actually cancelling the dialog goes, that is not possible.


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