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Mr Kidnapper
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Posts: 442
Join Date: Feb 2011
Default 06-05-2012, 09:43 PM

Unfortunately Alice does not support multi-subobject mapping. What you'll have to do is either unwrap everything into a single large texture atlas, or separate each material ID group so they can individually use their relative texture slots.

I use the latter because it's faster and less of a pain, but in terms of programming efficiency you should make large texture atlases. For an example you can see my B-17 Flying Fortress or my Crysis 1 VTOL. There I detached polys from each element further based on their material ID. Unfortunately doing this is a lot of tedious work in Alice.

You can increase the visual quality slightly by going into the Seldom Used Properties and changing specular and emissive properties. They just add a little shine, but it's far better than all of your properties being matte.

Last edited by Mr Kidnapper; 06-05-2012 at 09:47 PM.
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