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TauTrumpsPi
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Default 03-02-2012, 06:10 PM

Alright, then we can imitate the use of a dummy object.

Make an arbitrary item, a ball or something. Say "set point of view to" weapon. Then, make it "is showing = false", or "opacity = 0". Then, when the weapon moves away, you can return it to it's original position by saying "set point of view to" ball!

Dummy objects do basically the same thing, but they're easier to use once you get the hang of them.


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