I believe.... -
05-20-2010, 12:59 PM
the easiest option is to set up an If/Else that returns an explosion or nothing based on the object (plane wings/body) distance above the ground. Use an a>b and a<=b function, drop in planes body distance above ground into a and put the distance you want in b. There are probably more sophisticated ways to do this...but this is how I would do it.
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