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Default 10-20-2009, 12:58 AM

It all depends on what your machine can handle. In general, to create a game which is both quickly responsive and able to handle several events at once (such as two zombies dying at nearly the same time), it must have a BOATLOAD of if else ifs which loop constantly. Because of this, the ability to handle the game quickly depends on the computer's ability to process these if/else ifs constantly and simultaneously.

Either way, my next step, since all but one of you had problems with it, is to try to change these if/else ifs to something more manageable.

UPDATE: After only about an hour's worth of work, I've already managed to reduce the filesize by nearly 2mb! Go me!

Last edited by x2495iiii; 10-20-2009 at 03:01 AM.
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